DaedalusX64 BETA 3 – N64 Emulator For PSP released

Posted by newbie Monday, February 28, 2011 0 comments


Official DaedalusX64 BETA 3 released. This version is a must update if you are playing emulating N64 game on your PSP right now. This version have a lot of changes from many skilled developers. High compatibility, mnore fixes and more speed. Enjoy playing N64 on go.



DaedalusX64 BETA 3 CHANGELOG
# Corn:

* Screen zoom (up to 150%) to get rid of black borders
* Show patch progress instead of black screen while patching (Corn/Salvy)
* Optimization/Speed-up in Dynarec/Loop Opt. and simplified the Fragment Cache Hash
* Z-fighting Fixed
* Faster D-list processing for a speed-up
* Faster N64 Fixed Point Matrix loading and other optimizations in rendering
* Added option to use Cover-Flow or Classic GUI
* Added battery info in pause menu (Salvy/psppwner300/Corn)
* 64 SaveState slots (psppwner300/Corn)
* New faster Double Display List processing
* 16bit screen rendering (Using dithering for smoother colors)
* Missing HUD(heart) fixed in OoT/MM
* Faster texture check/hash
* Faster audio conversion code and optimizations, fixed left/right sound swap
* New DMA transfer mode using VFPU
* Frame-rate limiter no longer stalls CPU
* Added more patches in OSHLE GU function library using VFPU
* Added Auto Frame Skip 1 & 2
* Added hacks for Wonder Project J2, SM64 stars blend, Kirby 64 in DLParser_S2DEX_Bg1cyc & copy
* Hack for alternative TLUT (MM, SSV, Animal Crossing, Sin and Punishment(Tsumi to Batsu) & Flying Dragon)
* Hack for Wipeout, F-Zero and RR64 to proper Z-buffer rendering of geometry
* When N64 uses Average as texture filter we do Bi-linear on PSP (Smooths Gex 3 and others textures properly)
* Fixed Model-view matrices for Gex games to render properly
* Added Blend Explorer now takes a selection from Combiner Explorer to test blends in real-time
* Set Prim Depth works -> SSV, Road Rash, Glover, Rayman 2, Donald Duck
* Insert Matrix works -> Kirby enemies and SSB animation
* Force Matrix works -> Tarzan, Donald duck, Rayman2 and Star Wars Episode I – Racer
* Proper texture loading -> F-Zero, Flying dragon (menus)

# Salvy:

* New home button library (works on newer FW’s 6XX + button wrapper for easy usage)
* New blender using a 16bit hash
* Generic blend-mode (handles over 70% of all inexact blends)
* Reworked COP1 Unusable Exceptions ( Increased compatibility greatly )
* Added support for uCode tables and uCode definitions
* Added a more robust and faster uCode cache (All used uCodes are retained, to avoid unnecessary hashin
g)
* Reworked uCode detection (faster, and fixed several annoying bugs)
* Simplified greatly interrupts
* Implemented AI OS functions, also several fixes and optimizations throughout OSHLE
* Updated Audio code base to latest Azimer’s plug-in (Salvy/Corn)
* Implemented several custom uCodes (Conker, GE sky etc)
* Recursive deletion + Reset settings/oshle cache
* Deprecated RSP LLE emulation from PSP build
* Properly transfer palettes to Video Memory after loading texture (Fixes annoying spots)
* Added Forced Filtering, can be changed on Global Settings (Salvy and Kreationz)
* Fixed memory region 0xA500 0xA5FF (Pokemon Stadium 1 and F-Zero(U) boot now)
* Panic Button -> L-TRIG + R-TRIG + START pressed for 2 sec (Salvy/Corn)
* Add compatibility for using gprof for profiling

# Kreationz:

* Update Screen only called once per frame (Fixes Flashing and Shaking)
* Updated clipping code to latest version from Irrlicht Engine
* Fix of IA4 textures (OoT’s Trees for example)
* Fixed 4bpp texture padding

# Grazz:

* Implemented S2dex and Sprite2D
* Auto uCode detector (Grazz/Kreationz)
* Implement per game SaveState support

# Howard0su:

* Memory Access Optimization
* Move Video Memory and Graphics Context initialization into system.cpp
* Avoid strdup, use static array instead

# Other Devs and People that helped greatly:

* Added VFPU math (Zack/Corn)
* Several improvements in our makefile (Maxijac)
* Allows SaveState deletion (Maxijac)
* Various improvements/updates to roms.ini (Wally, bdacanay, Yamagushi and Destroyer5150)
* Cover-Flow Gui (Yamagushi)
* Recommended Settings (Yamagushi)
* Several custom blend-modes (Wally, Salvy, Kreationz, Corn, bdacanay, Darth_Sidious and NintendoBoy13)
* Added ability to delete ROMs to GUI (psppwner300, Corn)

Source and Download

Motorola Xoom: Engadget Comprehensive Review

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A comprehensive review by engadget on Motorola new Tablet PC Motorola Xoom. Equip with Android 3.0 mobile operating system Honeycomb. Motorola Xoom equipped with formidable hardware, CPU 1GHz, NVIDIA Tegra 2-based slate boasts a sizable 1GB of DDR2 RAM, 32GB of internal storage, a 10.1-inch, 1280 x 800 capacitive display, 3G connectivity, along with front and rear facing cameras, HD video capability, and loads of wireless options.

Motorola Xoom specifications:

Operating system:Android 3.0 (Honeycomb)
Power :6500 mAh [1]
CPU :Nvidia Tegra 2: 1 GHz dual-core processor[2]
Storage capacity:Flash memory: 32 GB, external slot: microSD card after SW update
Memory :1 GB DDR2 RAM
Display :1280x800 px (aspect ratio 16:10)
:10.1 in (26 cm) diagonal
:appr. 46 in2 (300 cm2) at 160 PPI
Input :Multi-touch capacitive touchscreen display
:3-Axis Accelerometer
:Compass
:Proximity Sensor
:Ambient Light Sensor
:Gyroscope
:Barometer
Camera :
5.0 megapixel rear-facing with 4× Digital Zoom and Auto Focus 720p video capture @ 30fps Dual LED Flash
2.0 megapixel front-facing camera

Connectivity :Wi-Fi b/g/n
:Bluetooth 2.1 + EDR
:CDMA Version
:EVDO Rev. A
:GSM Version
:GSM/EDGE Class 12
:UMTS/HSDPA[3]

Dimensions :249.1 mm (9.81 in) (h)
:167.8 mm (6.61 in) (w)
:12.9 mm (0.51 in) (d)
:Weight 730 g (26 oz)



Full Review: Source

Android activations visualized from October '08 to January '11

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A new video on the official Android Developers' YouTube channel offers a fascinating look at the rise of Android since the release of the first handsets running the OS. The data spans the entire globe and shows spikes coinciding with the launch of popular phones like the Motorola Droid in the U.S. and Samsung Galaxy S worldwide. Be sure to check it out above -- it's a staggering reminder of just how far Android has come in a relatively short amount of time.



Source

techknott's handheld Sony PS2 mod (video included)

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techknott cast some magic with his talent by bringing us a gorgeous handhled Sony PS2 mod. We have N64 mod, PS3 mod, Dreamcast mod and now a PS2 mod. What's next? Here's what techknott says and scroll down for more pictures and video in action.

Hi everyone. Sorry for not putting much into the forums lately, been really busy with building work etc. Anyway, built this for someone as a commission(out of my pocket) but they are not replying to me now its built. So here it is up for sale, pm me, vid to follow. PSone screen, orig backlight, usb, headphones etc, pretty basic stuff, roughly same size as a game case ;-)






Source

Docomo world thinnest Android phone with the Medias N-04C

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We had the chance to learn about this very interesting Medias N-04C Android phone a few days ago and today, Docomo officially unveils the Medias N-04C to the Japanese public. So what can we say about this new very slim Smartphone? First of all, yes the Medias N-04C is the world slimmest Android phone yet with a total size of just 127x62x7.7mm and a weight of only 105g.

The N-04C will also come with a 4″ (480×854 Gorilla Glass) screen with 262,144 colors, a 800mhz CPU,a 5mpix camera with Burst mode, 1Seg, Bluetooth, WiFi , Osaifu Ketai (NFC Wallet) and Android 2.2 with an upgrade available to Android 2.3 around July 2011.



After spending quite sometime with this new Medias, the first thing that I can assure you is that this N-04C is a freaking slim turning my iPhone4 as a big fat ass Smartphone in comparison.
The other very striking thing on this Media N-04C and despite running an 800MHz CPU, the N-04C is pretty fast and everything runs smoothly without hiccups or slowdowns.

This said and despite all past comments on Japanese phone and the Medias plastic back cover, I can’t wait to make it mine!!!! Well done NEC !



Source

IMEC creates flexible microprocessor with organic semiconductors

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Take a bow, flexible chip. This week at the International Solid-State Circuits Conference, in San Francisco, European researchers will introduce the world’s first microprocessor made with organic semiconductors. The 4000-transistor, 8-bit logic circuit has the processing power of only a 1970s-era silicon model, but it has a key advantage—it can bend. The device’s designers say the chip could lead the way to cheaper flexible displays and sensors. Wrapped around pipes, for example, sheets of sensors with these processors could record average water pressure, and wrapped around food and pharmaceuticals, they might indicate that your tuna is rancid or that you forgot to take your pills.

The key to the chip’s design was taming the somewhat unruly organic transistor, says Jan Genoe, a polymer and molecular electronics researcher at Belgian nanotech research center Imec, in Leuven, who led the research with colleague Kris Myny. One advantage silicon has over organics is its monocrystalline structure, which allows for well-behaved switches. If you increase the transistor gate’s voltage above a known threshold, the current turns on. But today’s organic transistors—which swap silicon for a polymer—are unpredictable. Each one can have a slightly different switching threshold.

In applications where organic transistors are already taking hold, such as turning pixels on or off in some e-reader displays, a few transistors don’t affect the overall performance. Yet in logic circuits, a single transistor can stop the show. ”If only one is a little bit off, then nothing works,” Genoe says.

So Genoe’s team built an extra gate into the back of each organic transistor. He says this back gate allows the researchers to better control the electric field in the semiconductor, and thus avoid accidental switching.

Fabricating the 25-micrometer-thick chip starts with a substrate made from polyethylene naphthalate—a plastic. ”You could compare it to the material that you use to wrap your sandwiches,” says Genoe. ”It’s very flexible.” On top, the team placed a 25-nanometer-thick layer of gold, patterned to make the circuit. Above that sits an organic dielectric, followed by a second patterned gold layer, and finally the organic semiconductor, made of pentacene.

After fabricating the chip, Genoe’s team tested it by running a 16-line program to average changing input values with those stored in memory, the software for which they had hardwired into a second flexible chip. The processor, he says, could execute about six instructions per second.

Genoe hopes such chips can be made at a tenth of the cost of a similar silicon circuit But to realize that promise, manufacturers will need to translate the IMEC researchers’ carefully controlled, photolithography-based, laboratory-scale fabrication technique into a commercial one—such as those being used for large-area, printed electronics.

”It’s not as difficult as one might think,” says Dan Gamota, cofounder and president of the electronics printing company Printovate Technologies, in Palatine, Ill. Gamota, who was not involved in the research, taught commercial printing press operators how to modify their traditional ink-on-paper printing techniques to manufacture an early printed electronics display while a director at Motorola in the late 2000s.

Still, he says, printing logic circuits will have some special requirements. For today’s printed electronics, such as those proposed for lighting devices, he says, the thickness of the materials is crucial, but for logic circuits, manufacturers will also need to align the circuit’s layers more precisely. That will require both new measuring tools and new reliability training programs for printing press operators. ”A printed electronics operator is like a mechanic who knows how to work on a Ferrari,” Gamota says, ”while a traditional printer knows how to fix a Ford.”

Though manufacturing will improve, Gamota says, he doesn’t believe organic logic circuits will ever have the hundreds of millions of transistors found in today’s silicon chips. Instead, he says, many in the field look to use organics as a relatively dim-witted sidekick for silicon processors. As an example, he describes shopping for a new pair of pants by using your smartphone to communicate directly with plastic circuits inside the clothing. The circuits will tell you how the pants will look on you so you can try the trousers on virtually.

Like Gamota, Gerwin Gelinck, who worked on the IMEC chip, also believes that organics will make their start as a complement for silicon. Gelinck is a program manager at the Holst Centre, in Eindhoven, Netherlands, a research organization with commercial partners that include the display companies Polymer Vision and Panasonic. He believes that eventually more-complex organic logic may replace ”peripheral” silicon chips in devices like displays, to lower these gadgets’ cost and size.

Source

Organic and oxide semiconductors are new classes of semiconductors which allow to make thin film semiconductor devices on flexible plastic substrates. At imec we span the research range from fundamentals of such semiconductor materials and devices over integration technology to design.

The ultimate use of these semiconductors is in backplanes for new flexible displays, electronic paper, as well as for active components made directly on flexible plastic substrates (e.g. flexible chips, smart tags, electronic skin, etc...).

- Charge carriers in organic semiconductors are localized on individual molecules, and charge transport occurs hopping, which is fundamentally different from band transport. The localized nature of charge carriers and the low dielectric constant of the materials mean that electrostatic binding forces of carriers to fixed charges, dipoles or multipoles are strong. This raises interesting questions as to the mechanism of electrical doping, the threshold voltage control of transistors and so on.

- Amorphous oxide semiconductors have been introduced in 2004, and enjoy a considerable and growing interest from display industry. At imec, Ph.D. research is possible on the understanding and characterization of the band structure, and the relation between defect generation in the bands with electrical properties of transistors. Furthermore, most of the oxide semiconductors are n-type, i.e., conduct electrons, and only very few systems are known to allow measurable hole transport in the valence band. It will be very important to acquire a better understanding of hole transport in these semiconductors, because that would ultimately result in complementary oxide semiconductor systems, with great technological impact.

- Using organic and oxide semiconductors, we develop new active devices for integration on flexible pastic substrates. Two classes of devices are non-volatile memory transistors, and high-frequency rectifying diodes. Thin-film non-volatile memories can be made directly on plastic substrates, and can be integrated 3-dimensionally. The research challenges are to arrive at integration of non-volatile plastic memories with plastic (or oxide) write- and read-out circuits on flexible plastic foil. Such banks of non-volatile memory on foil will be the memory of smart cards, smart tags, etc...

- Using thin-film transistors made with organic and oxide semiconductors, we develop integration technologies for display backplanes, sensor backplanes, and circuits on flexible substrates. How can we integrate p-type and n-type transistors on the same substrate, in technologies where a p-type semiconductor and an n-type semiconductor are different materials? Can we make use of electrical doping to improve contact injection? How can we improve device operation speed, is there a scaling law that can be applied? Bias stress and degradation are important for the application of the technology, but many effects still have to be properly characterized and solved by technology. And finally: we hope to be able to ultimately define circuits by printing technologies instead of by lithography, but many challenges remain to apply these technologies to circuit manufacturing!

- Specific Ph.D. topics exist also on design of circuits with thin-film organic and oxide transistors. They are in co-promotorship with the MICAS group of ESAT (Prof. Steyaert, Prof. Dehaene, Prof. Gielen). Examples are: challenges of analog design for sensor signal amplification and treatment for future electronic skin; programming and read-out of organic or oxide thin-film non-volatile memory arrays using thin-film transistor technologies on foil; design and operation of active-matrix display or sensor backplanes.

Source

Take a peek on Intel new technology: Thunderbolt (video included)

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So what's this Thunderbolt stuff, and why is it in your new MacBook Pro? Intel just broke it down for us, and now we'll do the same for you. Simply put, Thunderbolt's a familiar-looking port, a brand-new chip, and a cord, which allows devices to pipe two data streams simultaneously -- in both directions -- over a single cable at up to 10 gigabits per second to start, primarily using PCI Express x4 for data and DisplayPort for video. The Thunderbolt controller chip -- required for the system, but Intel says it's hardware-agnostic and doesn't require an Intel processor or chipset to use -- acts as a miniature router of sorts that rapidly switches between the two bidirectional channels of data.

Sounds great, but why would you want to buy into yet another copper cord? Intel defends that Thunderbolt will be backwards and forwards-compatible depending on the cable used. Representatives explained that the basic system can work with any other PCI Express 2.0-compatible I/O system with, say, a FireWire or eSATA adapter doing the dirty work --Intel wouldn't specifically comment on USB 3.0 -- and that the port you'll find in new MacBook Pros and storage devices can actually take an optical cable when those are cost-effective enough to roll out, because Intel will eventually bake the optical transceivers into the cables themselves. In the meanwhile, you can get up to three meters of range out of a basic cable, plus a fairly generous 10 watts of power over the bus, and since Thunderbolt devices are designed to be daisy-chained, you may be able to get another three meters for each device you add on that sports a pair of the ports.

Though Intel wasn't talking about likely prices for the chips or cables in even the most general terms, Promise and LaCie had prototype devices on hand headed to the market soon -- get a peek at them and a closer look at the cable in our gallery below, and we'll have video up in a little while too.



Update: Looks like LaCie's product now has a name and vague release date: it's the LaCie Little Big Disk, coming this summer, with a pair of solid state drives inside.

Update 2: Video after the break -- get a load of Thunderbolt streaming four 1080p clips from a MacBook Pro and attached Promise NAS simultaneously!

Source

e-books; movies and music coming to Android Market soon

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Have your eye on http://market.android.com/music/ , http://market.android.com/movies/ and http://market.android.com/books/. e-books, movies and musics soon coming to android market. Everything start to fill in your hand shortly in this era. Get ready with your android handheld, smartphone or tablet pc. It's very interesting what technology do to us nowadays.

Source

Geohot to hack Xperia Play following PS3 jailbreaking

Posted by newbie Wednesday, February 23, 2011 0 comments


For those that may or may not know, Geohot (real name George Hotz) has made a name for himself by jailbreaking the Playstation 3. So much so, that he is currently being sued by Sony. In retaliation, he has now said that he wants to be first in line when the Xperia Play is released, so that he can use it to its full potential.

In a blog post, he asked for support for his legal battles as well as saying that he was itching to get his hands “on the Next GEOHOT Project.” This can only be good news for users if he manages to somehow crack the infamously tough Sony Ericsson bootloader. We’ll be following his efforts with great interest.

UltraStar 0.8.3 released - open source Singstar simulator

Posted by newbie Tuesday, February 22, 2011 0 comments

Stable UltraStar 0.8.3 edition has been released. The game runs with new skin, uses chessboard mode by default and requires powerful graphics card to play on the high quality settings due to heavy pixel shader usage compared to the previous edition. Enable high quality settings in the game graphics options. The voice pitch detection is also improved resulting in much more dynamic changes in displayed singbars. Song loading, movie rendering and online function are improved compared to the 0.8.2 edition.

Changes in UltraStar 0.8.3 stable since beta version:

* New skin
* Three quality settings: low (default), medium and high
* Pixel shader on medium and high quality setting profile
* Very heavy pixel shader usage on highest quality setting profile
* Improved voice pitch detection technology
* New high resolution fonts
* Shift + up/down keys change sorting in the chessboard mode
* A lot of minor fixes

Changes in UltraStar 0.8.3 beta:

* Improved chessboard mode display
* Page up, page down, home and end keys are working on the chessboard song display mode
* Plus and minus keys zooms in and out chessboard song display mode
* Song can be quit with mouse
* Improved video playback
* Improved colors
* Fixed crashing when retrying network connection

Changes in UltraStar 0.8.3 alpha:

* Roulette and Chessboard song display mode can be selected in the game options
* Music is playing after end of singing
* Movies with over 50 and up to 100 FPS can be played
* Song sorting speed improved by +100%

Changes in UltraStar 0.8.3 pre-alpha:

* Game Mode selection screen
* Experimental chess song display mode available with -chess parameter
* Experimental and very buggy Direct3D mode available with -direct3d parameter
* FPS limiter can be turned off with -nolimit parameter
* A lot of game engine optimizations

You can download UltraStar 0.8.3 stable installer here: UltraStar-0.8.3.exe

PSXjin SVN r623 - Playstation(PSX) emulator for Windows

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PSXjin is a PSX emulator with Rerecording features using pcsx core. It is intended to be an evolution of the outdated pcsx-rr with a new SPU core.

PSXjin SVN Changelog:

r622
fiddle around with avi recording. i am a bit lost, but maybe you will like it better now
r623
aviout.h begone

Download: PSXjin SVN r623

Source

PMPlayer Advance v3.1.4 - Playstation Portable Multimedia Player

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PMPlayer Advance is a video player for the PSP coded by Cooley. It was originally created to view PDF files. PPMs, which are encoded in MPEG-4 AVC or with a size of 480x272.Another important function, you can, thanks to PMPlayer Advance , watch streaming movies on your PSP from your PC via USB Host or Host Net. This will be explained shortly with uun tutorial.

PMPlayer Advance v3.1.4 Changelog:
- fixed crash bug when browse ef0, usbhost0, nethost0

Source and Download

Nintendulator 0.975 beta (2011/02/19) - NES Emulator released

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Nintendulator is an open source Win32 NES emulator written in C (plus some assembly optimization). The original goal was to emulate the NES down to its hardware quirks; though it's fallen behind over the years, recent builds have caught up once again and can emulate certain behaviors most other emulators neglect to handle. However, this emulation precision comes at a price - a 1500MHz (estimated) or faster CPU is required to emulate at full speed.


Supported file formats include .NES, UNIF, FDS (fwNES format), and NSF. Mappers are handled using external DLLs, complete with extra sound channels for most games which provide them. Other notable features include writing to FDS images (by storing the differences in the SRAM folder), Game Genie support (limited to 3 codes), customizeable controllers (including 4 player), input movie recording and playback (with re-recording), AVI capturing, and a debugger.

February 19, 2011

Nintendulator's builtin iNES header editor now disallows setting the NES 2.0 battery-backed PRG/CHR RAM fields to nonzero values if the SRAM flag is cleared. Additionally, all unused fields will be properly zeroed out when saving the header.

Source and Download

Jpcsp SVN r1994 - PlayStation Portable(PSP) emulator

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PCSP is a PlayStation Portable(PSP) emulator which is written in JAVA. JPCSP is the first PSP emulator that is written in JAVA. Most people think java is too slow. But Shadow and his team has proven us wrong. The newest Java versions are almost as fast as C which makes it very interesting for emu dev's. Shadow and his team are working day and night with pleasure on the emu, many coders have dedicated to the project. Because it's written in java many young devs find it interesting to learn how the emulator works.



Jpcsp SVN changelog:

r1994
Restored missing options from SettingsGUI.

Download

Source Code

MakaronEX v3.2 - Sega Dreamcast and NAOMI emulator

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MakaronEX is a a special buid of the original emulator Makaron (Sega Dreamcast and NAOMI videogame systems emulator). MakaronEX has a comfortable and intuitive interface, supports some additional features that were not available to the original version of the emulator.

MakaronEX v3.2 Changelog:

- Added region autoselect feature for Dreamcast
- Fixed bug NAOMI controls, when keyboard activated by self
- Corrected statuses and comments for some games in gamelist

Download: MakaronEX v3.2

Source

PCSX2 SVN r4332 - PlayStation 2 emulator for Windows and Linux

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PCSX2 is an open source PlayStation 2 (PS2) emulator for the Microsoft Windows and Linux operating systems. With the most recent versions, many PS2 games are playable (although speed limitations have made play-to-completion tests for many games impractical), and several games are claimed to have full functionality.

PCSX2 SVN Changelog:

r4325
GSdx: made dx11 detection code a bit nicer, but not sure what happens on vista without the dx11 runtime, it probably won't detect dx10 either.
r4326
pcsx2 utilies: 'mkdir' the full path.
r4327
cmake: add GSdx compilation (based on codeblock)
r4328
GSdx: started a hardware independent device, will be useful for GDI/SDL/etc output later.
r4329
GSdx: updated linux project files.
r4330
SPU2-X:
- Set default interpolation mode to "Catmull-Rom". It most closely mimics the original sound.
- Bit of documentation and a fix for Async mixing core resets.
r4331
GSdx: GSDeviceSW almost ready, just need an image resizer.
r4332
GSdx: memory leak fix.

Download: PCSX2 SVN r4332

Source Code

VisualBoyAdvance-M(VBA-M) SVN r989 released

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VisualBoyAdvance-M(VBA-M) is a [Super] Game Boy [Color / Advance] emulator for Windows, Linux & Mac. Here you can get information about the latest development build of the Windows version and download it while you're at it.

VisualBoyAdvance-M SVN changelog:

r985
DEBIAN: Build one package for SDL, and one package for GTK+. Thanks to fernandotcl for the patch.
r986
GTK: Added GBA cheats support. Thanks to unmacaque for the patch.
r987
GTK: Cleanup includes. Don't instanciate global objects.
r988
GTK: Turned the last menu based settings into a dialog
r989
SVN: Set more properties

Download: VisualBoyAdvance-M SVN r989

Source

Dolphin SVN r7216 - Gamecube and Wii Emulator for Windows

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Dolphin is the first Gamecube emulator able to run commercial games. Dolphin is a great Gamecube and Wii emulator. It has a partial Wii support and plays most Gamecube games. SSSE3 and SSE4 optimized are enabled in this build.

Dolphin SVN changelog:
r7210
Make game list tooltips work on linux. The HitTest subitem parameter is not implemented on non wxMSW so just use the entire item.
r7212
Force dolphin to use the windows7.1sdk (the windows7.1sdk installer is silly and refuses to recognize that vs2010 exists).
r7214
might as well add image/png mime-type for pngs in /trunk too
r7215
Fix the game list tooltips on linux in a better way. Also activated them on OSX, but they still don't work the best there.
Fix a hang on emulation shutdown on linux.
r7216
Sort configuration profiles in the video configuration dialog. Instead of sorting alphabetically, sort them in the order they appear in the game list control.

Download: Dolphin SVN r7216 x86
Download: Dolphin SVN r7216 x64

source code

JoyToKey v5.0 3 Beta (19. February 2011) released

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JoyToKey v5.0 Beta 3 is released. This software is a keyboard emulator for joysticks.It converts joystick input into keyboard input (and mouse input).Use it when you want to control an application with joysticks that doesn't support joystick input. If you wish, you can control even Word, Excel, etc. with joysticks!

Features:
* Configuration for maximum 16 joysticks.
* Multiple configuration files
You can make many configuration files and choose it at any time.
* Support for many useful features...
o Automatic shooting of buttons
o Mouse emulation (including wheel input)
o "Adjust mouse movements" function
When it's pressed, mouse movement(or wheel rotation) becomes faster (or slower).
* "Switch to the other configuration file" function
You can switch to and activate the other configuration file with the button which is assigned to this function.
* "Use the setting of other joystick number temporarily" function
(Something like "shift" command of SNESKey. For example, you may usually use joystick1 for keyboard emulation, but during this button being pressed, joystick3's configuration (that emulates mouse or something) will temporarily be used. Note that joystick3 is not a real joystick, it's a virtual device to .)

JoyToKey v5.0 Beta 3 Changelog:

Several bug fixes and added the following new features.
Features blazing speed automatic, able to be freely given. For example, "1.5 times per second" or "once every 123.4 seconds" and you can specify any. (However, it is ignored if specified beyond the limits of the accuracy of details inside)
Support for a copy of your joystick settings (eg "Joystick 1" setting to "Joystick 3" copies.) Select the tab near the joystick number, a copy can be clear from the context menu.
The keyboard mapping for the key combination you can specify up to four.

Source and Download

FPSe Android - PSone emulator for Android released

Posted by newbie Monday, February 14, 2011 0 comments

FPse for android is the fastest and the most compatible PSone emulator for handled devices. (also known as Psx or Playstation 1)

Make image ISO from your games, and enjoy playing them on your Android phone.

FPse include those impressives strengths:

- Very fast
- High compatibility
- High sound quality

What's in this version:

1. New fixes for somes android device and somes menu problems.



Watch the demo:



Source

HP donates a hefty server to homebrew WebOS Internals Group

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There was a piece of news that didn't happen to get mentioned at last night's developer event. HP has made a donation to a charity on behalf of the WebOS Internals homebrew group that is valued at over $10,000.

A few weeks ago, it became clear that future growth in webOS would outpace the server infrastructure that WebOS Internals currently has in place. They were going to need some beefy hardware to keep up with the demands of acting as the a central repository for webOS homebrew apps, patches, and kernels.

So they asked HP's Phil McKinney, who has arranged to donate an HP Proliant DL385 2u server with 32 gigs of RAM and 8 terabytes of disk space. They made the decision a few weeks ago and the server is en route. Notably, this is a straight-up donation, no strings attached - so WebOS Internals will remain how they always have: completely independent from the company whose OS they hack on.

That's how you support a homebrew community, good on you HP.

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Johnny Chung Lee - DIY Low-cost video chat robot

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Combining a cheap netbook and an iRobot Create, you can create your own video chat robot for around $500 that lets you move around distant places as if you were walking around. These are sometimes known as telepresence robots and cost several thousand dollars.

[Johnny Chung Lee], having recently moved from Seattle to Mountain View, wanted a way to keep in touch with his fiancé who would not be relocating for several more months. While most of us would likely consider purchasing a pair of web cams to keep in touch, he decided to do things his own way. Using an iRobot Create and a netbook, both about $250 apiece, he constructed a remote-controlled video chat robot that he can steer around his former abode from 1,000 miles away. While $500 might seem expensive at first, [Johnny] reminds us that commercial versions likely run into the thousands of dollars.


http://procrastineering.blogspot.com/2011/02/low-cost-video-chat-robot.html

The whole setup is controlled using custom software to manage the movement of the robot, which can be used in conjunction with freely available videoconferencing applications, such as Skype. He also modified the iRobot’s charging station to charge both the robot and the netbook simultaneously – a process he explains, but precedes with several disclaimers. Like some of his previous projects we have covered, he has made the C# source used in this project available for download on his site, along with documentation for both the control software and dock modifications.

Check out video of the robot in action after the jump.



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Harvard: Programmable nanowire circuits for nanoprocessors

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A nanoprocessor constructed from intrinsically nanometre-scale building blocks is an essential component for controlling memory, nanosensors and other functions proposed for nanosystems assembled from the bottom up1, 2, 3. Important steps towards this goal over the past fifteen years include the realization of simple logic gates with individually assembled semiconductor nanowires and carbon nanotubes1, 4, 5, 6, 7, 8, but with only 16 devices or fewer and a single function for each circuit. Recently, logic circuits also have been demonstrated that use two or three elements of a one-dimensional memristor array9, although such passive devices without gain are difficult to cascade. These circuits fall short of the requirements for a scalable, multifunctional nanoprocessor10, 11 owing to challenges in materials, assembly and architecture on the nanoscale. Here we describe the design, fabrication and use of programmable and scalable logic tiles for nanoprocessors that surmount these hurdles. The tiles were built from programmable, non-volatile nanowire transistor arrays. Ge/Si core/shell nanowires12 coupled to designed dielectric shells yielded single-nanowire, non-volatile field-effect transistors (FETs) with uniform, programmable threshold voltages and the capability to drive cascaded elements. We developed an architecture to integrate the programmable nanowire FETs and define a logic tile consisting of two interconnected arrays with 496 functional configurable FET nodes in an area of ~960 μm2. The logic tile was programmed and operated first as a full adder with a maximal voltage gain of ten and input–output voltage matching. Then we showed that the same logic tile can be reprogrammed and used to demonstrate full-subtractor, multiplexer, demultiplexer and clocked D-latch functions. These results represent a significant advance in the complexity and functionality of nanoelectronic circuits built from the bottom up with a tiled architecture that could be cascaded to realize fully integrated nanoprocessors with computing, memory and addressing capabilities.

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NewsBreaker: Nokia's Windows Phone 7 concept revealed!

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Look what we've found! This is the first image you'll see anywhere of the early fruit of Microsoft and Nokia's budding new partnership. We have it on good authority that the technicolor phones on show are conceptual devices produced by the two companies. You shouldn't, therefore, go jumping to conclusions about retail hardware just yet, but hearts should be warmed by the familiarity of Nokia's new design -- the shape of these handsets is somewhere between its recent N8 and C7 Symbian devices and there is, as usual for Nokia, a choice of sprightly colors. The trio of keys adorning the new concept's bottom give away its Windows Phone 7 ties, but also remind us that the N8 and E7 are highly unlikely to receive any WP7 upgrade love. The best part about this whole discovery, however, might be that it confirms Steve Ballmer's assertion that the engineers of both companies have "spent a lot of time on this already." So, who else is excited about owning an Engadget-blue Microkia device?

Coolest news from engadget.

LG Optimus 3D P920 - 3D Life Booster for Yoga Promo

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The LG Optimus 3D is one of the most exciting devices to come out featuring glasses-free 3D and 3D recording capabilities with dual-cameras, but you might be wondering about what exactly 3D is good for. The latest video teaser showing stunningly beautiful Kay stretch with the help of the Optimus 3D should be enough to get you rid of those thoughts. And was nearly enought to let us miss what looks like a kick-stand for the LG Optimus 3D - certainly a welcome addition.

But we can think of plenty more applications to the third dimension - instructional videos for yoga, stretching, roller-blading, pretty much every kind of physical activity you can think of. However, staring at a handset while stretching is hardly everyone's dream, so for the time being 3D remains a niche segment, but nevertheless it is expected to grow rapidly. Check out the video below and let us know your feelings about the added dimension!



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TV Remote (Seagate Technologies LLC) for iPhone,iPad,iPod

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The Seagate TV Remote app allows you to control your GoFlex TV/FreeAgent Theater+ HD media player from anywhere in the home with an iPhone or iPod Touch via Wi-Fi. Since the app uses your Wi-Fi network, there is no need to point the iOS device at the HD media player or worry about being too far away to control the HD media.

What's New in Version 1.4

Based on users' feedback, added a message box to advise users about the limitation of the [abc] button to avoid confusion.

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Dead of Symbian - Nokia workers walk out in protest

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After the announcement of the partnership between Nokia and Microsoft this morning workers voiced their concern with the deal by walking out of Nokia facilities. It is believed that as many as a thousand workers marched out today (or took the day off using flex time) so that the company would know that they don’t believe the partnership is in their best interest, even after CEO’ Stephen Elop’s startlingly frank “burning platform” memo earlier this week.

Many of the protestors work on the Symbian software so their jobs will be in jeopardy as Nokia begins to implement Windows Phone 7 on its handsets. Their future is not at all clear after today’s news–broad strokes have been painted but much of the logistics have yet to be revealed. Nokia will not work exclusively with the Windows Phone 7 operating system (and they will be customizing it) so jobs will be preserved but Symbian will no longer play the prominent role it once did at the company so job loss is inevitable.

No job reductions have been announced as of yet, but out of the 3000 people working at Nokia’s Tampere facility (which will be closed down) over half of them work on Symbian. We’ve heard in other reports that cuts in headcount will be substantial.

Update: I’ve received word from Nokia with some clarification on the news above. The statement goes:

I read the story above, and just wanted to flag that while Elop mentioned reductions today, we haven’t announced any impact on personnel or specific sites. The translation of the original story in Finnish is incorrect – it doesn’t say that the Tampere facility will be closing.

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USB Follow Focus - Take control of your Canon EOS Digital SLR

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The new Okii Systems USB Follow Focus gives the photo and video enthusiast a compact yet powerful device that enhances the capabilities of HD video enabled Canon EOS Digital SLR cameras, including:

* EOS 5D Mark II
* EOS 1D Mark IV
* EOS 7D
* EOS 60D
* EOS 550D/Rebel T2i/Kiss X4
* EOS 500D/Rebel T1i/Kiss X3

Like Canon's EOS Utility, the USB Follow Focus uses Canon's USB protocol to allow control of a wide range of functions, but without the limitations and bulk of being tethered to a computer. The device is handheld, weighing under 5 oz. including batteries, and less than 3" in diameter.

 

The USB Follow Focus uses the autofocus motor in Canon USM lenses to control focus, even while recording video. This focus control also works in any Live View modes, which can be useful for photography. The nine other switches located around the central focus knob can be used to access important camera functions, such as recording start/stop, digital zoom, engaging autofocus, saving focus points, and adjusting certain camera settings.

A hard coat anodized aluminum enclosure protects the electronics while a 1/4"-20 mount on the back of the unit provides a way to attach the USB Follow Focus to rigs or other equipment. The buttons can also be swapped out, providing the user with a way to specify certain functions.

It is important that potential users understand how Canon's USB implementation has shaped and enabled the development of the Okii Systems USB Follow Focus. Certain characteristics of Canon's design make it perform quite differently than a mechanical follow focus, so it is recommended that you read the User Guide and the Canon USB Protocol article in the Technical section of the Okii website.

Included is a 30 day money back guarantee, which ensures that you can fully test out the USB Follow Focus with the type of film or photography work you do, along with all of your cameras and lenses.

*****

An example of focus point use is shown in the following video, which displays the ability of the USB Follow Focus to return to four different focus points. Filmed with a 5D Mark II and EF 50mm f/1.4 USM lens.


USB follow focus - focus point test with 5D Mark II from Slippers on Vimeo.

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Kinect Hacks: Stomp through the Sprawl in Dead Space 2

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This latest Kinect hack demo is something of a mixed bag: Some aspects of playing Dead Space 2 using Kinect and a Wiimote don't work so well. Others work really, really well -- like stomping. If there's a more satisfying-looking gesture in gaming for the rest of the year, we'll eat our hats.



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Samsung 10.1-inch Honeycomb tablet to debut at MWC

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Pocket-lint sources have confirmed that Samsung will launch a Honeycomb-packing 10.1-inch tablet on Sunday night at the start of Mobile World Congress. The new device will be thinner and lighter than the current Samsung Galaxy Tab [pictured], sport the bigger screen and come in black rather than white around the back.

Running Android 3.0 (Honeycomb) Samsung is hoping the new tablet will be able to take on devices like the Motorola Xoom, and of course the Apple iPad.

In a sense that the company doesn’t really have its plans laid down completely, Pocket-lint initially learnt that Samsung was thinking of launching a 9-inch tablet at the same time, but we now believe this won't be the case.

On a specifications perspective, we've learnt that the tablet (that has yet to have a name) will feature a dual-core Qualcomm chip and an 8-megapixel camera.

We've also been told that it will be physically smaller than the iPad in terms of size, even though the screen is slightly bigger than Apple’s offering.

Pocket-lint will keep you posted - we'll be over at MWC in full force, so be sure to check back for updates.

UPDATE: Samsung uses time machine, has Galaxy Tab II and Galaxy S II launch already

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Samsung New 12MP CMOS Sensor Do Full HD Video Recording at 60fps

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While generally a 720p HD video recording is used by current premium smartphones now, Samsung is preparing to launch a new 12 Megapixel CMOS sensor based on back side illuminated (BSI) pixel architecture. The 1/3.2-inch sensor supports 1080p full HD video recording at an impressive 60fps. It can also record 720p video at 90ftps for slow motion playback function in mobile phones.

In addition, the 12Mp imager offers an optional RGB-white color filter array, which delivers advanced sensitivity while reducing noise, resulting in a 30 percent brighter image over that of a conventional RGB color filter array. The RGB-white filter feature works in conjunction with a complimentary logic chip (S5C73L1), which converts RGB-White pattern to RGB Bayer for back-end Bayer ISP compatibility. The logic chip also provides features such as lens shading correction, image down scaling, noise reduction and significantly enhanced modulation transfer function to reproduce fine details.

Samsung’s S5K3L1 imager is designed to address an 8.5mm x 8.5mm auto focus camera module with a height dimension of 6.0mm for slim mobile phones and small form factor applications

Samples of the 12Mp imager are available now with mass production scheduled in the third quarter of this year.

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Nokia posts video of Microsoft partnership announcement online

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Nokia CEO Stephen Elop and Microsoft CEO Steve Ballmer announce partnership during press conference at Nokia Strategy and Financial Briefing on Friday February 11, 2011



Wow, we have to hand it those Nokia social media types, they're on top of their game. A mere couple of hours after Stephen Elop and Steve Ballmer took the stage in London, the video of their joint announcement of a Nokia-Microsoft partnership is up and ready for repeated consumption. For those of you just catching up now, Windows Phone 7 has become Nokia's "principal smartphone strategy," MeeGo is getting transformed into an experimental "learning" platform, and Symbian... well, maybe you should sit down for this one, Symbian's being killed off. There's more to the strategic alliance unveiled today, including the WP7 Marketplace subsuming the Ovi Store and some Bing and Ovi Maps interaction, so why not press play above and let the men in charge tell you about it?

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Hitachi To Offer Super-Advanced Smartphone LCD Display

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Hitachi subsidiary Hitachi Displays yesterday announced [JP] that it has developed a new LCD display for smartphones whose quality reaches the “limit of what is discernible to the human eye”. And a look at the spec sheet reveals that big H is indeed prepping quite a display. Here are the main specs:

* 4.5-inch IPS LCD (16:9)
* 720 x 1,280 resolution
* 329ppi pixel density
* LED backlight
* 500cd/m2 brightness
* 1,100:1 contrast ratio

By way of comparison: the iPhone 4′s Retina display features 960×640 resolution, 326 ppi pixel density and a 800:1 contrast ratio (at 3.5 inches).

Hitachi currently plans to mass-produce the display starting October this year. The company is also expecting cell phone makers to use it for touchscreen and 3D-enabled handsets. SID 2011 attendees can have a look at the display in May this year.

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IcedRobot Android fork seeks to preclude Oracle litigation

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An "IcedRobot" project aims to develop a version of Android that will be beyond the reach of Oracle's lawsuit against Google regarding use of the Dalvik Virtual Machine. By adopting the OpenJDK implementation of Java, the project will further separate Dalvik from Android and create an Android variant that will be suitable for running on desktop PCs.

A team of savvy Java developers is working to fork Android to have a safe and open implementation of the Android stack in case Oracle prevails in its litigation against Google for allegedly infringing Oracle's Java patents in the creation of Android.

In a project known as IcedRobot (logo at right) Mario Torre, a software developer at JPMorgan Chase, and David Fu, an engineer at Opera Software, are leading a small team to build a Java Virtual Machine (VM) for Android that is based on the open-source OpenJDK implementation of Java. Android's Dalvik VM -- which acts as an intermediary of sorts between Android apps and the underlying Linux kernel and other Android code -- instead uses the Apache Harmony codebase claimed by Oracle.

Fu and Torre presented their IcedRobot ideas to a packed crowd at the Free and Open Source Software Developers' European Meeting 2011 (FOSDEM XI), which ran Feb. 5-6 in Brussels, Belgium. Blogging about IcedRobot in a Feb. 8 post, Torre lists two goals for the project.

First, IcedRobot wants to separate Dalvik from the usual Android infrastructure so that it runs as any other UNIX program in the Linux environment, and possibly other UNIX variants such as OSX and QNX.

Second, the project aims to "avoid Dalvik and Harmony as much as possible and put the Android stack on top of the OpenJDK class library, and run the whole thing in Hotspot (this is cool, isn't it?)," writes Torre. "The second goal is the most interesting because it means basically that Android will run on any desktop finally: one environment, one specification, one JVM."

Essentially, IcedRobot is an attempt to bring the Android API onto the Linux desktop, Torre goes on to explain. The project wants to "decouple Dalvik from the custom Linux kernel that Android uses and at the same time to port the extra APIs (and especially the graphics stack) so that I can run this thing standalone," he writes.

In a description of the IcedRobot talk, labeled as "IcedRobot: The GNUlization of Android," on the FOSDEM website, Fu explains that the IcedRobot project consists of the GNUDroid and the GNUBishop subprojects. GNUDroid intends to create an Android implementation using FOSS components borrowed from GNU Classpath and OpenJDK, to be called the IcedRobot Micro Edition.

GNUBishop, meanwhile, will augment the standard features offered by Android with typical desktop functionality, and will be called the IcedRobot Standard Edition. The slides for the FOSDEM talk also list a third subproject called Daneel, described as a "pure Java Interpreter VM for Dalvik."

Florian Mueller, founder of the NoSoftwarePatents campaign and author of the FOSS Patents blog, lauds the IcedRobot idea, but appears to have some reservations about the project's chances for success. "By integrating Java code available on GPLv2 terms they hope to be safe from legal attacks on Oracle's part, but this depends on what exactly they do and how the implicit patent license contained in the GPLv2 would apply," Mueller writes.

"The more they modify the OpenJDK code, the less likely they are to be covered by that implicit patent license," he continues. "But just the fact that they see a need to act and don't trust that Google will defend itself successfully is interesting. Those are skilled software developers who apparently concluded that they have to take their destiny into their own hands."

Mueller applauds the IcedRobot team for "embarking on such an ambitious project," but notes that Google and Oracle both likely "secretly hope that the IcedRobot idea never materializes."

He goes on to note that, "Google's strategy with Android is to avoid the GPL to the greatest extent possible. Google wants to accommodate proprietary extensions that Android device makers may consider valuable for differentiation purposes. Oracle, however, looks at the mobile market as a key area in which it seeks to monetize Java. In this area, Oracle insists on one of its field-of-use restrictions for third-party Java implementations."

Other bloggers cited IcedRobot, including Simon Phipps, chief strategy officer at ForgeRock and former chief open source officer at Sun Microsystems. Phipps, who attended and spoke at FOSDEM, writes that there "were plenty of interesting talks, most notably Mario Torres and David Fu talking about their IcedRobot project to get Android apps to run on OpenJDK (and thus on any desktop)."

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Nokia Q&A reveals more MeeGo details and tablet plans

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* No specific announcement for when we'll see the first Nokia Windows Phone. Ballmer mentioned that the engineering teams have spent a lot of time together already.
* Elop also confirmed that Nokia is a Finnish company and always will be -- they will not be moving to Silicon Valley or anywhere else.
* Ballmer said that the partnership is "not exclusive" but some things that Microsoft is doing with Nokia are "unique" allowing Nokia to differentiate itself in the market. Elop added that it's important for the Windows Phone 7 ecosystem to thrive, which means that multiple vendors must succeed.
* Elop didn't believe that Nokia could create a new ecosystem around MeeGo fast enough.
* Nokia will "substantially reduce" R&D expenditures while increasing R&D productivity moving forward.
* Nokia did talk with Google about adopting Android but decided that it "would have difficulty differentiating within that ecosystem" and the "commoditization risk was very high -- prices, profits, everything being pushed down, value being moved out to Google which was concerning to us." Microsoft presented the best option for Nokia to resume the fight in the high end smartphone segment.
* Elop clarified that MeeGo will ship this year but "not as part of another broad smarpthone platform strategy, but as an opportunity to learn." Something that sounds very similar to position Nokia took with its so-called "experimental" Maemo-based N900 last year. After the first (and apparently, only) MeeGo device ships this year, the MeeGo team will then "change their focus into an exploration of future platforms, future devices, future user experiences." Trying to determine the "next disruption" in smartphones.
* Responding to "hope for a broad MeeGo-based ecosystem," Elop said that Nokia simply wasn't moving fast enough to effectively win and compete against Apple and Google. Windows Phone makes it a "three-horse race," something that Elop says is pleasing to the carriers he's been speaking with.
* Nokia has different options for its tablet strategy including using something from Microsoft or something that Nokia has developed internally.

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Nokia to developers: no Qt for Windows Phone development

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Nokia and Microsoft today announced plans to form a broad strategic partnership that would combine our complementary strengths and expertise to create a new global mobile ecosystem, one we believe would have all the elements needed to fuel innovation – including search, location, advertising and exciting new devices.

As part of this, Nokia plans to adopt Windows Phone as our primary smartphone strategy, helping drive the future of the platform. This has not been a decision taken lightly by Nokia and we wanted to share some of the key points with our developer community.

Nokia and Microsoft together

The Nokia-Microsoft ecosystem would aim to deliver differentiated and innovative products and have unrivalled scale, product breadth, geographical reach, and brand identity. With Windows Phone as our primary smartphone platform, we would help drive the future of the platform by leveraging our expertise in hardware optimization, software customization, language support and scale.

Microsoft would make available the existing free Windows Phone Developer Tools; Visual Studio 2010, Expression, Silverlight and the XNA Framework to developers. Together, we will provide guidance for developers wishing to port their applications to Windows Phone.

Nokia and Microsoft would also combine services assets to drive innovation. Nokia’s Ovi Maps, for example, would be at the heart of key Microsoft assets like Bing and AdCenter, and Nokia’s application and content store would be integrated with Microsoft Marketplace for Nokia Windows Phones, to deliver a great single commerce experience for developers and consumers alike.

The Qt ecosystem

Qt will continue to be the development framework for Symbian and Nokia will use Symbian for further devices; continuing to develop strategic applications in Qt for Symbian platform and encouraging application developers to do the same. With 200 million users worldwide and Nokia planning to sell around 150 million more Symbian devices, Symbian still offers unparalleled geographical scale for developers.

Extending the scope of Qt further will be our first MeeGo-related open source device, which we plan to ship later this year. Though our plans for MeeGo have been adapted in light of our planned partnership with Microsoft, that device will be compatible with applications developed within the Qt framework and so give Qt developers a further device to target.

Nokia Mobile Phones

Nokia Mobile Phones will drive Nokia’s ”web for the next billion” strategy, leveraging Nokia’s innovation and strength in growth markets to connect the next billion people and bring them affordable access to the Internet and applications. This represents a further opportunity for developers. Nokia will leverage our proxy browser technology on mobile phones, as well as continuing to enhance Java support and SDKs, with developers and publishers able to deliver their applications to consumers through the Nokia store.

Supporting our developers

As part of the change in Nokia’s organization announced today, the Services and Developer Experiences (SDX) unit will be responsible for Nokia’s global service portfolio, developer offering, developer community relations, and integration of partner service offering. Forum Nokia will be part of that unit and will continue to support developers for Symbian smartphones and Series 40 mobile phones.

We will strengthen our ability to support developers both globally and in local markets, ensuring that we can work with you wherever you are to bring your latest applications to our store and help you leverage the global revenue opportunity with Symbian and Series 40.

For Nokia Windows Phones, Microsoft would provide tools for application developers to easily and rapidly leverage Nokia’s market reach. The integration of Microsoft Marketplace and Nokia’s content and application store would provide scalable infrastructure and compelling consumer engagement for applications for Nokia Windows Phones.

The combined stores would offer unparalleled distribution. The Ovi Store already delivers content in 190 countries, with local specific content in 90 of those. We are now seeing 4 million downloads a day, with 300,000 users signing up daily and 400,000 developers now working on applications for Nokia on Symbian. In addition to offering operator billing with 103 operators in 32 countries, we plan to support the widest range of business models for our publishers and developers.

We plan to make it easy and profitable for all developers to thrive in the ecosystem, taking advantage of the enablers (API’s) offered by ourselves, Microsoft and other partners - including location, search, monetization and advertising.

What’s next?

As we said, this announcement is about our plans to work with Microsoft and the planning will continue. Our aim is to keep you informed as plans develop, through our Forum Nokia and Ovi Publish websites, newsletters and in person. In the meantime, we want to help you maximize the existing business opportunity, developing for the approximately 50 million Qt capable Symbian smartphones already in use and approximately 150 million more that we target to sell, as well as hundreds of millions of Nokia mobile phones.

We think this is going to be an exciting journey and look forward to having you with us!

Purnima Kochikar

Head of Forum Nokia & Developer Community

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