Showing posts with label Android Phone. Show all posts
Showing posts with label Android Phone. Show all posts

Samsung Galaxy S II: Engadget Comprehensive Review

Posted by newbie Friday, April 29, 2011 0 comments

If you don't already know all about the Samsung Galaxy S II, where have you been the past two months? The successor to one of the most popular Android handsets to date carries a burden of expectation almost as sizable as its 4.3-inch Super AMOLED Plus screen. It promises to be thinner, lighter, and faster than the Galaxy S that preceded it, while garnishing Android 2.3.3 with a set of TouchWiz customizations that might actually enhance, rather than hinder, the user experience. As such, the Galaxy S II earns Samsung full marks for ambition, but does this slinky new smartphone live up to its interstellar hype? The answer, as always, can be found after the break.

Hardware



The Samsung Galaxy S II is 8.49mm (0.33 inches) thick. We whipped out a ruler and checked, it's true. Admittedly, that measurement expands a little at the handset's bottom, where a curvy bump houses its loudspeaker, and around the camera compartment, which protrudes ever so slightly from the rest of the body, but even at its thickest point, this phone doesn't allow itself to go beyond the 1cm mark. Given the veritable spec sheet overload that Samsung has included within the Galaxy S II, we consider its thin profile a stunning feat of engineering. In terms of the pursuit of the absolute slimmest device, NEC's MEDIAS N-04C is still the champ at 7.7mm, but global audiences should feel comfortable in replacing the Sony Ericsson Xperia Arc, which measures 8.7mm at its thinnest point, with the Galaxy S II for their benchmark slim device.

More importantly, Samsung's new 4.3-inch handset feels better in the hand than the Arc, thanks to its intelligently curved sides that provide a comfortable and assured grip. The textured rear cover also feels good to the touch, and should withstand nicks and scratches a lot better than the original Galaxy S' backplate, though don't expect its featherlight construction to contribute much to the phone's overall rigidity. That will be provided by the still-mostly-plastic frame surrounding the phone's screen. We found little cause to doubt the Galaxy S II's durability, though we certainly wouldn't go recommending it as the phone for the builder in your life. There's a minuscule crevice between the handset's frame and screen that looks prone to gathering dust if exposed to dirty environments, and in spite of the generally reassuring build quality, the Galaxy S II is still made out of plastic rather than something more robust like HTC or Nokia's all-aluminum cases.

Returning to the screen, it's fronted by one continuous sheet of glass, which protects a 4.3-inch Super AMOLED Plus display along with a batch of sensors and a front-facing camera at the top, and two capacitive Android keys at the bottom. The earpiece and Home button are the only disruptions to the sleek glass surface. Whatever coating Samsung has applied to the Galaxy S II's screen works very well, as it resists smudges and fingerprint marks much better than the average smartphone. A volume rocker and a power / lock key each take up one side of the GSII, with a 3.5mm headphone jack adorning its top and a micro-USB charging / data port at the bottom. That's it, no frills, no extras, and -- to the dismay of some -- no dedicated camera shutter button. At least the controls you do get all work very well. The side-mounted buttons do their job without fuss and touchscreen responsiveness is impeccable. The Menu and Back keys are purely capacitive, whereas the Home button is, well, an actual button -- it requires you to physically depress it in order to register input. That distinction may feel a bit awkward at first, but we rather enjoyed it. It meant accidental key taps were all but impossible to achieve and gave a more definitive nature to punching the Home key, which somehow felt appropriate given the fact it yanks you out of whatever you're doing and back to the homescreen.

Display

The Galaxy S II's screen is nothing short of spectacular. Blacks are impenetrable, colors pop out at you, and viewing angles are supreme. This would usually be the part where we'd point out that qHD (960 x 540) resolution is fast becoming the norm among top-tier smartphones and that the GSII's 800 x 480 is therefore a bit behind the curve, but frankly, we don't care. With a screen as beautiful as this, such things pale into insignificance. And we use that verb advisedly -- whereas the majority of LCDs quickly lose their luster when you tilt them away from center, color saturation and vibrancy on the Galaxy S II remain undiminished. It is only at extreme angles that you'll notice some discoloration, but that's only if you're looking for it and takes nothing away from the awe-inspiring experience of simply using this device.

Whether you're pushing it to its limits with movie watching or just tamely browsing the web, the Super AMOLED Plus panel inside the Galaxy S II never fails to remind you that it's simply better than almost everything else that's out there. For an instructive example of the contrast on offer here, take a look at our recent post regarding the LG Optimus Big's upcoming launch in Korea. The pattern on that handset's white back was so subtle on our desktop monitor that we completely missed it, whereas when we looked at the same image on the GSII, it looked clear as day. Maybe that doesn't speak too highly of the monitors we're working with, but it underlines the supremacy of the display Samsung has squeezed into the Galaxy S II.

We'd even go so far as to say it's better than the iPhone 4's screen, purely because, at 4.3 inches, it gives us so much more room to work with. It's almost impossible to split the two up in terms of quality of output, they're both top notch. Notably, however, that was also true of Samsung's original Super AMOLED display, the one that graced the 4-inch Galaxy S, and by now you must be wondering if there's actually anything significant enough in the new S-AMOLED technology to justify appending that "Plus" to its name. The short answer is yes, and it's all in the pixels.

The one major downside to the original Super AMOLED panel was to be found in its PenTile matrix subpixel arrangement. It employed an RGBG pattern, wherein you got two green subpixels for every pair of red and blue ones, but the overall resolution was counted on the basis of green subpixels. Ergo, a PenTile 800 x 480 resolution wasn't as rich at the subpixel level as your standard RGB screen (768,000 versus 1,152,000), which resulted in slightly grainier images than would otherwise have been the case. Well, that "otherwise" scenario is now with us, because Samsung has switched to a Real-Stripe RGB array in the 4.3-inch Galaxy S II, which means it packs the full 1.152 megasubpixel count and, as we've already noted, the display looks delectable for it. A lesser criticism of the original Galaxy S was that its colors were a little blown out and oversaturated, but that's once again rendered moot on the successor device -- a software setting called Background effect allows you to tweak saturation, so if you're feeling a little melancholy, you can tone down the intensity of your handset's colors to match your ennui. Basically, if we haven't made it clear already, this is everything that Super AMOLED was, minus the bad parts and plus an extra .3 inches in real estate. A triumph.

Okay, there is one mildly irritating aspect about the Galaxy S II's screen and that's the auto-brightness -- it tends to hunt around for the correct setting and occasionally makes jarring jumps between darker and brighter values. Whether that's down to the ambient light sensor or the software reading data from it isn't all that important, what's relevant is that we found ourselves more comfortable with a human helming the brightness controls.

Battery life

The story of the Galaxy S II's battery life cannot be told without returning to its luscious screen. Being an OLED panel, the 4.3-inch display here doesn't use one single backlight as LCD screens do, and instead only illuminates the pixels that are needed to actively display content. This is the reason why it can generate truer blacks than any backlit panel, but it also permits the user to optimize battery life by doing such things as switching to a darker wallpaper or reading ebooks against a black background. We didn't actually bother with such tweaks, we were too busy exploring every one of the myriad features on this phone, but the option's there as an extra dimension of obsessive control if you care for it. As to the Galaxy S II's actual endurance, we found it highly competitive with the latest batch of Android phones. After 20 hours, half of which were filled with the above tinkering and exploration, we managed to drag the Galaxy S II down to 15 percent of its original charge. This was with our usual push notification suppliers, Gmail and Twitter, running in the background and while constantly connected to our WiFi network.

Using the Android System Info app (available for free on the Android Market), we found confirmation that the Galaxy S II is indeed running a 1.2GHz ARMv7 dual-core processor, but more importantly, we also dug up a breakdown of how often the SOC was reaching that max speed. Only 9.2 percent of our use harnessed the full 1.2GHz, with Samsung wisely downclocking its chip to as low as 200MHz when the phone's idling (that accounted for 46 percent of the Galaxy S II's uptime). What's impressive about this is that we never hit upon any performance bumps to indicate that we were running at slower speeds. Clearly, Samsung's power management system is doing its job well. In summary, we expect you'll be able to get a decent couple of days' regular use out of the Galaxy S II -- our experience with it mirrored what we got out of HTC's Incredible S and Desire S that recently crossed our review bench -- though processor-intensive activities like HD video playback will eat into that, as will the variability of 3G coverage. What we can say with absolute certainty is that the Galaxy S II is no slouch when put against its contemporaries, and it also marks a definite improvement in longevity over the original Galaxy S.

Loudspeaker / earpiece

The loudspeaker is surprisingly passable, hell, it's more than passable. We're probably being swayed by the gorgeous screen on this phone, but playing back video without relying on headphones feels just fine, unlike the usual grinding chore that it is on most current phones. That being said, Tinie Tempah's Pass Out -- a song that starts out dominated by deep bass -- sounds like a hilarious remix of the original on the GSII owing to the speaker's inability to dip down low enough to sound out the track's bassline. Bass deprivation is a typical shortcoming of smartphones, which isn't looking likely to find a fix any time soon. You still won't be forced to abandon your dubstep addiction while on the move, however, as Samsung bundles a solid pair of in-ear headphones that do a very respectable job of both isolating external noise and delivering audio to your cranium. Including an in-line mic that doubles as a music play / pause button is no bad thing either. We'd be remiss not to point out that the Galaxy S II's loudspeaker is positioned rather poorly -- it and the two slits cut into the phone's rump for its output face the rear. Laying the handset down on a flat surface immediately alters the sound and a stray finger - a single fleshy finger -- can mute almost everything.

The earpiece performed as close to the middle of the road as you can get. Calls sounded good on our end and equally so on the other side. We had a couple of garbled moments during one conversation, but that's more likely due to network performance than some fault on the Galaxy S II. As to the network itself, the GSII exhibited no reception issues or aberrant behavior, though we weren't able to check out its rated 21.1Mbps HSPA+ speeds on our UK carrier.

Camera

Samsung eschews the default Gingerbread camera app for its own effort, which comes with a neat slice of customization. The left menu column gives you three shortcut slots for the functions you consider most relevant to your photographic exploits. By default, two of them are populated with a button to flip between the rear-facing 8 megapixel and front-facing 2 megapixel camera and another one for controlling the flash, but you can do whatever you fancy. Resolution, ISO, scene and shooting modes, or adjustments like white balance, contrast, metering, and after-effects can all be included in there. And if you consider different things important when in video mode, that's no problem, because that retains its own set of shortcuts separate from the stills mode. It's a fully realized suite of options, even if most users will neglect the left side and just keep bashing the capture key on the right.

When they do so, they'll be treated to some excellent results. The camera compartment on the back of the Galaxy S II justifies its size (it's still tiny, it just happens to protrude a little bit from the ultrathin GSII body) with the collection of great detail in nearly every shot. What most impressed us about this sensor is that images remained relatively sharp at full resolution -- such as the one you see above, it's a 100 percent crop from an 8 megapixel capture -- with Samsung feeling confident enough in the quality of its hardware to apply almost no noise-reducing blur under default settings. That does permit for graininess to sneak into some images, but on the whole, we're looking at one of the finest smartphone camera sensors around. Closeup shots are handled very well too, in spite of the lack of a dedicated macro mode. The flash is a typically overpowered LED unit, though we were impressed to see the Galaxy S II use it while focusing on a nearby object but not while shooting -- had it been used in the shot, the flash would've whitewashed the entire composition, so it's good to see the software showing a timely bit of restraint.

The only real issue we encountered was that that the GSII's sensor has a predictably narrow dynamic range, meaning that photographs with high contrast between dark and well-lit areas end up with either deep shadows or blown out highlights, depending on which you opt to focus on. Then again, that can lead to some highly artistic / moody shots, so we're not too sure this is a major downer. A limitation, sure, but not something that will seriously impact your enjoyment of snapping pics with this phone.

As to video, it too looks crisp and sharp, though the ever-present rolling shutter effect is very much in evidence when there's rapid motion on screen (see the bus passing by in the sample below). Provided you don't insist on panning around too quickly or recording hound races from the sidelines, that shouldn't pose much of a problem. There's little in the way of image stabilization too, but again, so long as your ambitions stretch no further than casual HD video, the Galaxy S II should prove more than sufficient.



Mobile Handsets
Samsung Galaxy S II review
By Vlad Savov posted Apr 28th 2011 12:44PM
Review
If you don't already know all about the Samsung Galaxy S II, where have you been the past two months? The successor to one of the most popular Android handsets to date carries a burden of expectation almost as sizable as its 4.3-inch Super AMOLED Plus screen. It promises to be thinner, lighter, and faster than the Galaxy S that preceded it, while garnishing Android 2.3.3 with a set of TouchWiz customizations that might actually enhance, rather than hinder, the user experience. As such, the Galaxy S II earns Samsung full marks for ambition, but does this slinky new smartphone live up to its interstellar hype? The answer, as always, can be found after the break.
Samsung Galaxy S II review


Hardware


The Samsung Galaxy S II is 8.49mm (0.33 inches) thick. We whipped out a ruler and checked, it's true. Admittedly, that measurement expands a little at the handset's bottom, where a curvy bump houses its loudspeaker, and around the camera compartment, which protrudes ever so slightly from the rest of the body, but even at its thickest point, this phone doesn't allow itself to go beyond the 1cm mark. Given the veritable spec sheet overload that Samsung has included within the Galaxy S II, we consider its thin profile a stunning feat of engineering. In terms of the pursuit of the absolute slimmest device, NEC's MEDIAS N-04C is still the champ at 7.7mm, but global audiences should feel comfortable in replacing the Sony Ericsson Xperia Arc, which measures 8.7mm at its thinnest point, with the Galaxy S II for their benchmark slim device.

More importantly, Samsung's new 4.3-inch handset feels better in the hand than the Arc, thanks to its intelligently curved sides that provide a comfortable and assured grip. The textured rear cover also feels good to the touch, and should withstand nicks and scratches a lot better than the original Galaxy S' backplate, though don't expect its featherlight construction to contribute much to the phone's overall rigidity. That will be provided by the still-mostly-plastic frame surrounding the phone's screen. We found little cause to doubt the Galaxy S II's durability, though we certainly wouldn't go recommending it as the phone for the builder in your life. There's a minuscule crevice between the handset's frame and screen that looks prone to gathering dust if exposed to dirty environments, and in spite of the generally reassuring build quality, the Galaxy S II is still made out of plastic rather than something more robust like HTC or Nokia's all-aluminum cases.

Returning to the screen, it's fronted by one continuous sheet of glass, which protects a 4.3-inch Super AMOLED Plus display along with a batch of sensors and a front-facing camera at the top, and two capacitive Android keys at the bottom. The earpiece and Home button are the only disruptions to the sleek glass surface. Whatever coating Samsung has applied to the Galaxy S II's screen works very well, as it resists smudges and fingerprint marks much better than the average smartphone. A volume rocker and a power / lock key each take up one side of the GSII, with a 3.5mm headphone jack adorning its top and a micro-USB charging / data port at the bottom. That's it, no frills, no extras, and -- to the dismay of some -- no dedicated camera shutter button. At least the controls you do get all work very well. The side-mounted buttons do their job without fuss and touchscreen responsiveness is impeccable. The Menu and Back keys are purely capacitive, whereas the Home button is, well, an actual button -- it requires you to physically depress it in order to register input. That distinction may feel a bit awkward at first, but we rather enjoyed it. It meant accidental key taps were all but impossible to achieve and gave a more definitive nature to punching the Home key, which somehow felt appropriate given the fact it yanks you out of whatever you're doing and back to the homescreen.

Display

The Galaxy S II's screen is nothing short of spectacular. Blacks are impenetrable, colors pop out at you, and viewing angles are supreme. This would usually be the part where we'd point out that qHD (960 x 540) resolution is fast becoming the norm among top-tier smartphones and that the GSII's 800 x 480 is therefore a bit behind the curve, but frankly, we don't care. With a screen as beautiful as this, such things pale into insignificance. And we use that verb advisedly -- whereas the majority of LCDs quickly lose their luster when you tilt them away from center, color saturation and vibrancy on the Galaxy S II remain undiminished. It is only at extreme angles that you'll notice some discoloration, but that's only if you're looking for it and takes nothing away from the awe-inspiring experience of simply using this device.

Whether you're pushing it to its limits with movie watching or just tamely browsing the web, the Super AMOLED Plus panel inside the Galaxy S II never fails to remind you that it's simply better than almost everything else that's out there. For an instructive example of the contrast on offer here, take a look at our recent post regarding the LG Optimus Big's upcoming launch in Korea. The pattern on that handset's white back was so subtle on our desktop monitor that we completely missed it, whereas when we looked at the same image on the GSII, it looked clear as day. Maybe that doesn't speak too highly of the monitors we're working with, but it underlines the supremacy of the display Samsung has squeezed into the Galaxy S II.

We'd even go so far as to say it's better than the iPhone 4's screen, purely because, at 4.3 inches, it gives us so much more room to work with. It's almost impossible to split the two up in terms of quality of output, they're both top notch. Notably, however, that was also true of Samsung's original Super AMOLED display, the one that graced the 4-inch Galaxy S, and by now you must be wondering if there's actually anything significant enough in the new S-AMOLED technology to justify appending that "Plus" to its name. The short answer is yes, and it's all in the pixels.

The one major downside to the original Super AMOLED panel was to be found in its PenTile matrix subpixel arrangement. It employed an RGBG pattern, wherein you got two green subpixels for every pair of red and blue ones, but the overall resolution was counted on the basis of green subpixels. Ergo, a PenTile 800 x 480 resolution wasn't as rich at the subpixel level as your standard RGB screen (768,000 versus 1,152,000), which resulted in slightly grainier images than would otherwise have been the case. Well, that "otherwise" scenario is now with us, because Samsung has switched to a Real-Stripe RGB array in the 4.3-inch Galaxy S II, which means it packs the full 1.152 megasubpixel count and, as we've already noted, the display looks delectable for it. A lesser criticism of the original Galaxy S was that its colors were a little blown out and oversaturated, but that's once again rendered moot on the successor device -- a software setting called Background effect allows you to tweak saturation, so if you're feeling a little melancholy, you can tone down the intensity of your handset's colors to match your ennui. Basically, if we haven't made it clear already, this is everything that Super AMOLED was, minus the bad parts and plus an extra .3 inches in real estate. A triumph.

Okay, there is one mildly irritating aspect about the Galaxy S II's screen and that's the auto-brightness -- it tends to hunt around for the correct setting and occasionally makes jarring jumps between darker and brighter values. Whether that's down to the ambient light sensor or the software reading data from it isn't all that important, what's relevant is that we found ourselves more comfortable with a human helming the brightness controls.

Battery life

The story of the Galaxy S II's battery life cannot be told without returning to its luscious screen. Being an OLED panel, the 4.3-inch display here doesn't use one single backlight as LCD screens do, and instead only illuminates the pixels that are needed to actively display content. This is the reason why it can generate truer blacks than any backlit panel, but it also permits the user to optimize battery life by doing such things as switching to a darker wallpaper or reading ebooks against a black background. We didn't actually bother with such tweaks, we were too busy exploring every one of the myriad features on this phone, but the option's there as an extra dimension of obsessive control if you care for it. As to the Galaxy S II's actual endurance, we found it highly competitive with the latest batch of Android phones. After 20 hours, half of which were filled with the above tinkering and exploration, we managed to drag the Galaxy S II down to 15 percent of its original charge. This was with our usual push notification suppliers, Gmail and Twitter, running in the background and while constantly connected to our WiFi network.

Using the Android System Info app (available for free on the Android Market), we found confirmation that the Galaxy S II is indeed running a 1.2GHz ARMv7 dual-core processor, but more importantly, we also dug up a breakdown of how often the SOC was reaching that max speed. Only 9.2 percent of our use harnessed the full 1.2GHz, with Samsung wisely downclocking its chip to as low as 200MHz when the phone's idling (that accounted for 46 percent of the Galaxy S II's uptime). What's impressive about this is that we never hit upon any performance bumps to indicate that we were running at slower speeds. Clearly, Samsung's power management system is doing its job well. In summary, we expect you'll be able to get a decent couple of days' regular use out of the Galaxy S II -- our experience with it mirrored what we got out of HTC's Incredible S and Desire S that recently crossed our review bench -- though processor-intensive activities like HD video playback will eat into that, as will the variability of 3G coverage. What we can say with absolute certainty is that the Galaxy S II is no slouch when put against its contemporaries, and it also marks a definite improvement in longevity over the original Galaxy S.

Loudspeaker / earpiece

The loudspeaker is surprisingly passable, hell, it's more than passable. We're probably being swayed by the gorgeous screen on this phone, but playing back video without relying on headphones feels just fine, unlike the usual grinding chore that it is on most current phones. That being said, Tinie Tempah's Pass Out -- a song that starts out dominated by deep bass -- sounds like a hilarious remix of the original on the GSII owing to the speaker's inability to dip down low enough to sound out the track's bassline. Bass deprivation is a typical shortcoming of smartphones, which isn't looking likely to find a fix any time soon. You still won't be forced to abandon your dubstep addiction while on the move, however, as Samsung bundles a solid pair of in-ear headphones that do a very respectable job of both isolating external noise and delivering audio to your cranium. Including an in-line mic that doubles as a music play / pause button is no bad thing either. We'd be remiss not to point out that the Galaxy S II's loudspeaker is positioned rather poorly -- it and the two slits cut into the phone's rump for its output face the rear. Laying the handset down on a flat surface immediately alters the sound and a stray finger - a single fleshy finger -- can mute almost everything.

The earpiece performed as close to the middle of the road as you can get. Calls sounded good on our end and equally so on the other side. We had a couple of garbled moments during one conversation, but that's more likely due to network performance than some fault on the Galaxy S II. As to the network itself, the GSII exhibited no reception issues or aberrant behavior, though we weren't able to check out its rated 21.1Mbps HSPA+ speeds on our UK carrier.

Camera

Samsung eschews the default Gingerbread camera app for its own effort, which comes with a neat slice of customization. The left menu column gives you three shortcut slots for the functions you consider most relevant to your photographic exploits. By default, two of them are populated with a button to flip between the rear-facing 8 megapixel and front-facing 2 megapixel camera and another one for controlling the flash, but you can do whatever you fancy. Resolution, ISO, scene and shooting modes, or adjustments like white balance, contrast, metering, and after-effects can all be included in there. And if you consider different things important when in video mode, that's no problem, because that retains its own set of shortcuts separate from the stills mode. It's a fully realized suite of options, even if most users will neglect the left side and just keep bashing the capture key on the right.

When they do so, they'll be treated to some excellent results. The camera compartment on the back of the Galaxy S II justifies its size (it's still tiny, it just happens to protrude a little bit from the ultrathin GSII body) with the collection of great detail in nearly every shot. What most impressed us about this sensor is that images remained relatively sharp at full resolution -- such as the one you see above, it's a 100 percent crop from an 8 megapixel capture -- with Samsung feeling confident enough in the quality of its hardware to apply almost no noise-reducing blur under default settings. That does permit for graininess to sneak into some images, but on the whole, we're looking at one of the finest smartphone camera sensors around. Closeup shots are handled very well too, in spite of the lack of a dedicated macro mode. The flash is a typically overpowered LED unit, though we were impressed to see the Galaxy S II use it while focusing on a nearby object but not while shooting -- had it been used in the shot, the flash would've whitewashed the entire composition, so it's good to see the software showing a timely bit of restraint.

The only real issue we encountered was that that the GSII's sensor has a predictably narrow dynamic range, meaning that photographs with high contrast between dark and well-lit areas end up with either deep shadows or blown out highlights, depending on which you opt to focus on. Then again, that can lead to some highly artistic / moody shots, so we're not too sure this is a major downer. A limitation, sure, but not something that will seriously impact your enjoyment of snapping pics with this phone.
Samsung Galaxy S II camera samples

As to video, it too looks crisp and sharp, though the ever-present rolling shutter effect is very much in evidence when there's rapid motion on screen (see the bus passing by in the sample below). Provided you don't insist on panning around too quickly or recording hound races from the sidelines, that shouldn't pose much of a problem. There's little in the way of image stabilization too, but again, so long as your ambitions stretch no further than casual HD video, the Galaxy S II should prove more than sufficient.


Even when pushed to record at 1080p, the Galaxy S II showed no sign of slowdown or even any processing lag. Speed of operation, both in stills and video, is as fast as we've seen yet. The time taken to enter the camera app, process one image and be ready for the next, and to switch between camera and camcorder modes was in all cases supreme. We consider that a big part of a successful camera's mechanics -- being able and ready to respond to the user immediately instead of making him -- so the Galaxy S II scores another big tick from us. Samsung also provides a Photo editor app that lets you tweak, crop and stylize your imagery. It covers all the basics and throws in a few fun extras for those who like to experiment.

Mobile Handsets
Samsung Galaxy S II review
By Vlad Savov posted Apr 28th 2011 12:44PM
Review
If you don't already know all about the Samsung Galaxy S II, where have you been the past two months? The successor to one of the most popular Android handsets to date carries a burden of expectation almost as sizable as its 4.3-inch Super AMOLED Plus screen. It promises to be thinner, lighter, and faster than the Galaxy S that preceded it, while garnishing Android 2.3.3 with a set of TouchWiz customizations that might actually enhance, rather than hinder, the user experience. As such, the Galaxy S II earns Samsung full marks for ambition, but does this slinky new smartphone live up to its interstellar hype? The answer, as always, can be found after the break.
Samsung Galaxy S II review


Hardware


The Samsung Galaxy S II is 8.49mm (0.33 inches) thick. We whipped out a ruler and checked, it's true. Admittedly, that measurement expands a little at the handset's bottom, where a curvy bump houses its loudspeaker, and around the camera compartment, which protrudes ever so slightly from the rest of the body, but even at its thickest point, this phone doesn't allow itself to go beyond the 1cm mark. Given the veritable spec sheet overload that Samsung has included within the Galaxy S II, we consider its thin profile a stunning feat of engineering. In terms of the pursuit of the absolute slimmest device, NEC's MEDIAS N-04C is still the champ at 7.7mm, but global audiences should feel comfortable in replacing the Sony Ericsson Xperia Arc, which measures 8.7mm at its thinnest point, with the Galaxy S II for their benchmark slim device.

More importantly, Samsung's new 4.3-inch handset feels better in the hand than the Arc, thanks to its intelligently curved sides that provide a comfortable and assured grip. The textured rear cover also feels good to the touch, and should withstand nicks and scratches a lot better than the original Galaxy S' backplate, though don't expect its featherlight construction to contribute much to the phone's overall rigidity. That will be provided by the still-mostly-plastic frame surrounding the phone's screen. We found little cause to doubt the Galaxy S II's durability, though we certainly wouldn't go recommending it as the phone for the builder in your life. There's a minuscule crevice between the handset's frame and screen that looks prone to gathering dust if exposed to dirty environments, and in spite of the generally reassuring build quality, the Galaxy S II is still made out of plastic rather than something more robust like HTC or Nokia's all-aluminum cases.

Returning to the screen, it's fronted by one continuous sheet of glass, which protects a 4.3-inch Super AMOLED Plus display along with a batch of sensors and a front-facing camera at the top, and two capacitive Android keys at the bottom. The earpiece and Home button are the only disruptions to the sleek glass surface. Whatever coating Samsung has applied to the Galaxy S II's screen works very well, as it resists smudges and fingerprint marks much better than the average smartphone. A volume rocker and a power / lock key each take up one side of the GSII, with a 3.5mm headphone jack adorning its top and a micro-USB charging / data port at the bottom. That's it, no frills, no extras, and -- to the dismay of some -- no dedicated camera shutter button. At least the controls you do get all work very well. The side-mounted buttons do their job without fuss and touchscreen responsiveness is impeccable. The Menu and Back keys are purely capacitive, whereas the Home button is, well, an actual button -- it requires you to physically depress it in order to register input. That distinction may feel a bit awkward at first, but we rather enjoyed it. It meant accidental key taps were all but impossible to achieve and gave a more definitive nature to punching the Home key, which somehow felt appropriate given the fact it yanks you out of whatever you're doing and back to the homescreen.

Display

The Galaxy S II's screen is nothing short of spectacular. Blacks are impenetrable, colors pop out at you, and viewing angles are supreme. This would usually be the part where we'd point out that qHD (960 x 540) resolution is fast becoming the norm among top-tier smartphones and that the GSII's 800 x 480 is therefore a bit behind the curve, but frankly, we don't care. With a screen as beautiful as this, such things pale into insignificance. And we use that verb advisedly -- whereas the majority of LCDs quickly lose their luster when you tilt them away from center, color saturation and vibrancy on the Galaxy S II remain undiminished. It is only at extreme angles that you'll notice some discoloration, but that's only if you're looking for it and takes nothing away from the awe-inspiring experience of simply using this device.

Whether you're pushing it to its limits with movie watching or just tamely browsing the web, the Super AMOLED Plus panel inside the Galaxy S II never fails to remind you that it's simply better than almost everything else that's out there. For an instructive example of the contrast on offer here, take a look at our recent post regarding the LG Optimus Big's upcoming launch in Korea. The pattern on that handset's white back was so subtle on our desktop monitor that we completely missed it, whereas when we looked at the same image on the GSII, it looked clear as day. Maybe that doesn't speak too highly of the monitors we're working with, but it underlines the supremacy of the display Samsung has squeezed into the Galaxy S II.

We'd even go so far as to say it's better than the iPhone 4's screen, purely because, at 4.3 inches, it gives us so much more room to work with. It's almost impossible to split the two up in terms of quality of output, they're both top notch. Notably, however, that was also true of Samsung's original Super AMOLED display, the one that graced the 4-inch Galaxy S, and by now you must be wondering if there's actually anything significant enough in the new S-AMOLED technology to justify appending that "Plus" to its name. The short answer is yes, and it's all in the pixels.

The one major downside to the original Super AMOLED panel was to be found in its PenTile matrix subpixel arrangement. It employed an RGBG pattern, wherein you got two green subpixels for every pair of red and blue ones, but the overall resolution was counted on the basis of green subpixels. Ergo, a PenTile 800 x 480 resolution wasn't as rich at the subpixel level as your standard RGB screen (768,000 versus 1,152,000), which resulted in slightly grainier images than would otherwise have been the case. Well, that "otherwise" scenario is now with us, because Samsung has switched to a Real-Stripe RGB array in the 4.3-inch Galaxy S II, which means it packs the full 1.152 megasubpixel count and, as we've already noted, the display looks delectable for it. A lesser criticism of the original Galaxy S was that its colors were a little blown out and oversaturated, but that's once again rendered moot on the successor device -- a software setting called Background effect allows you to tweak saturation, so if you're feeling a little melancholy, you can tone down the intensity of your handset's colors to match your ennui. Basically, if we haven't made it clear already, this is everything that Super AMOLED was, minus the bad parts and plus an extra .3 inches in real estate. A triumph.

Okay, there is one mildly irritating aspect about the Galaxy S II's screen and that's the auto-brightness -- it tends to hunt around for the correct setting and occasionally makes jarring jumps between darker and brighter values. Whether that's down to the ambient light sensor or the software reading data from it isn't all that important, what's relevant is that we found ourselves more comfortable with a human helming the brightness controls.

Battery life

The story of the Galaxy S II's battery life cannot be told without returning to its luscious screen. Being an OLED panel, the 4.3-inch display here doesn't use one single backlight as LCD screens do, and instead only illuminates the pixels that are needed to actively display content. This is the reason why it can generate truer blacks than any backlit panel, but it also permits the user to optimize battery life by doing such things as switching to a darker wallpaper or reading ebooks against a black background. We didn't actually bother with such tweaks, we were too busy exploring every one of the myriad features on this phone, but the option's there as an extra dimension of obsessive control if you care for it. As to the Galaxy S II's actual endurance, we found it highly competitive with the latest batch of Android phones. After 20 hours, half of which were filled with the above tinkering and exploration, we managed to drag the Galaxy S II down to 15 percent of its original charge. This was with our usual push notification suppliers, Gmail and Twitter, running in the background and while constantly connected to our WiFi network.

Using the Android System Info app (available for free on the Android Market), we found confirmation that the Galaxy S II is indeed running a 1.2GHz ARMv7 dual-core processor, but more importantly, we also dug up a breakdown of how often the SOC was reaching that max speed. Only 9.2 percent of our use harnessed the full 1.2GHz, with Samsung wisely downclocking its chip to as low as 200MHz when the phone's idling (that accounted for 46 percent of the Galaxy S II's uptime). What's impressive about this is that we never hit upon any performance bumps to indicate that we were running at slower speeds. Clearly, Samsung's power management system is doing its job well. In summary, we expect you'll be able to get a decent couple of days' regular use out of the Galaxy S II -- our experience with it mirrored what we got out of HTC's Incredible S and Desire S that recently crossed our review bench -- though processor-intensive activities like HD video playback will eat into that, as will the variability of 3G coverage. What we can say with absolute certainty is that the Galaxy S II is no slouch when put against its contemporaries, and it also marks a definite improvement in longevity over the original Galaxy S.

Loudspeaker / earpiece

The loudspeaker is surprisingly passable, hell, it's more than passable. We're probably being swayed by the gorgeous screen on this phone, but playing back video without relying on headphones feels just fine, unlike the usual grinding chore that it is on most current phones. That being said, Tinie Tempah's Pass Out -- a song that starts out dominated by deep bass -- sounds like a hilarious remix of the original on the GSII owing to the speaker's inability to dip down low enough to sound out the track's bassline. Bass deprivation is a typical shortcoming of smartphones, which isn't looking likely to find a fix any time soon. You still won't be forced to abandon your dubstep addiction while on the move, however, as Samsung bundles a solid pair of in-ear headphones that do a very respectable job of both isolating external noise and delivering audio to your cranium. Including an in-line mic that doubles as a music play / pause button is no bad thing either. We'd be remiss not to point out that the Galaxy S II's loudspeaker is positioned rather poorly -- it and the two slits cut into the phone's rump for its output face the rear. Laying the handset down on a flat surface immediately alters the sound and a stray finger - a single fleshy finger -- can mute almost everything.

The earpiece performed as close to the middle of the road as you can get. Calls sounded good on our end and equally so on the other side. We had a couple of garbled moments during one conversation, but that's more likely due to network performance than some fault on the Galaxy S II. As to the network itself, the GSII exhibited no reception issues or aberrant behavior, though we weren't able to check out its rated 21.1Mbps HSPA+ speeds on our UK carrier.

Camera

Samsung eschews the default Gingerbread camera app for its own effort, which comes with a neat slice of customization. The left menu column gives you three shortcut slots for the functions you consider most relevant to your photographic exploits. By default, two of them are populated with a button to flip between the rear-facing 8 megapixel and front-facing 2 megapixel camera and another one for controlling the flash, but you can do whatever you fancy. Resolution, ISO, scene and shooting modes, or adjustments like white balance, contrast, metering, and after-effects can all be included in there. And if you consider different things important when in video mode, that's no problem, because that retains its own set of shortcuts separate from the stills mode. It's a fully realized suite of options, even if most users will neglect the left side and just keep bashing the capture key on the right.

When they do so, they'll be treated to some excellent results. The camera compartment on the back of the Galaxy S II justifies its size (it's still tiny, it just happens to protrude a little bit from the ultrathin GSII body) with the collection of great detail in nearly every shot. What most impressed us about this sensor is that images remained relatively sharp at full resolution -- such as the one you see above, it's a 100 percent crop from an 8 megapixel capture -- with Samsung feeling confident enough in the quality of its hardware to apply almost no noise-reducing blur under default settings. That does permit for graininess to sneak into some images, but on the whole, we're looking at one of the finest smartphone camera sensors around. Closeup shots are handled very well too, in spite of the lack of a dedicated macro mode. The flash is a typically overpowered LED unit, though we were impressed to see the Galaxy S II use it while focusing on a nearby object but not while shooting -- had it been used in the shot, the flash would've whitewashed the entire composition, so it's good to see the software showing a timely bit of restraint.

The only real issue we encountered was that that the GSII's sensor has a predictably narrow dynamic range, meaning that photographs with high contrast between dark and well-lit areas end up with either deep shadows or blown out highlights, depending on which you opt to focus on. Then again, that can lead to some highly artistic / moody shots, so we're not too sure this is a major downer. A limitation, sure, but not something that will seriously impact your enjoyment of snapping pics with this phone.
Samsung Galaxy S II camera samples

As to video, it too looks crisp and sharp, though the ever-present rolling shutter effect is very much in evidence when there's rapid motion on screen (see the bus passing by in the sample below). Provided you don't insist on panning around too quickly or recording hound races from the sidelines, that shouldn't pose much of a problem. There's little in the way of image stabilization too, but again, so long as your ambitions stretch no further than casual HD video, the Galaxy S II should prove more than sufficient.


Even when pushed to record at 1080p, the Galaxy S II showed no sign of slowdown or even any processing lag. Speed of operation, both in stills and video, is as fast as we've seen yet. The time taken to enter the camera app, process one image and be ready for the next, and to switch between camera and camcorder modes was in all cases supreme. We consider that a big part of a successful camera's mechanics -- being able and ready to respond to the user immediately instead of making him -- so the Galaxy S II scores another big tick from us. Samsung also provides a Photo editor app that lets you tweak, crop and stylize your imagery. It covers all the basics and throws in a few fun extras for those who like to experiment.

Software

General responsiveness is absolutely exemplary. If you've read what we had to say about the G2x and the way it simply flies through homescreens, menus and applications, you'll know that we have a high bar for Android performance already set, but the Galaxy S II beats it anyway. There's simply never been an Android handset this smooth and this fluid in its operation. Nothing phases the GSII, and the only time we got it to show any performance dropoff was in enacting a pinching gesture on the home screen to bring up an Exposé-like overview of all seven homescreens. That's seven fully loaded-out homescreens with information updating live (multiple clocks plus news and weather feeds) and the only thing that recipe for memory overload produced was a slight stutter in animating the zooming effect. There's just no getting around the extravagant amounts of power this device has and we can't wait to see Samsung jam one of these Exynos chips inside a future tablet or two.

We know you like your benchmarks, so we might as well hit you with those all-important numbers. Do take heed, however, that graphical tests such as those in Quadrant and Neocore perform at the phone's native resolution, which will bias results in favor of lower-res screens -- so don't take what you see as a conclusive performance comparison, use it just as an indicator. With that out of the way, here are the scores: Quadrant gave us results in the 3,000 to 3,400 range, Linpack produced an average of 47 MFLOPS, and Nenamark and Neocore both brought in a 59.8fps average that was limited by a 60fps software cap on the phone (a suspicion that was further confirmed by running Fps2D and seeing the same behavior). It's a shame that we weren't able to properly quantify the true maximum capability of the Exynos dual-core chip and Mali-400 graphics within, but that Quadrant score can be taken as highly representative of the chasm that exists between the Galaxy S II and smartphones that have come before it. It really is that much better. Put simply, this is the most powerful mobile handset we've yet tested.

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Android 2.3.4 heading to Nexus S, video and voice chat to Gtalk

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For an update with such a modest name, this is actually quite a major step forward. Google's about to start delivering Android 2.3.4 to Nexus S devices out in the wild, and in among all the bug fixes and optimizations, users will find the addition of video and voice chat to Google Talk. You'll be able to do it anywhere you can get a web connection going, whether by virtue of WiFi, 3G, 4G, or the force, and other Gingerbread handsets are expected to get the same improvements in time. For now, however, Google's own-branded device is the only one enjoying the very freshest Gingerbread around.



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Samsung : T-Mobile Sidekick 4G Unboxing video and reviews

Posted by newbie Sunday, April 17, 2011 0 comments

We’d have to travel back to May 2009 to remember the last time we managed to get comfy with a Sidekick handset, but after hearing reports about the popular line being possibly discontinued, we were utterly taken by surprise by the announcement that it was basically going to be reincarnated into a smartphone.

After getting the chance of checking out the T-Mobile Sidekick 4G at CTIA 2011, we’re finally once again going to be able to relive all of the messaging focused aspects of the popular line. Taking a quick peek into its packaging, we find the initials “SK” squarely on the top, with some colorful markings outlining the sides. Inside, we find the microUSB cable, wall charger, usual set of documentation, and a microSD card adapter – the latter of which is rarely found packaged along with most phones; so it’s nice seeing it included.

The handset itself pretty much sticks true to the Sidekick form factor, but instead of employing that usual swiveling mechanism with its display, the Sidekick 4G opts to use a “pop-tilt” mechanism. Considering its $99.99 on-contract cost, it’s pretty amazing to see it competitively priced knowing that it features a 3.5” WVGA touchscreen, 3-megapixel rear camera, 0.3-megapixel front facing camera, 1GHz Hummingbird processor, HSPA+ support, 5-row QWERTY keyboard, and Android 2.2 Froyo.

Besides the specs, the handset relies on using a customized experience to better channel its messaging attributes in order to provide things like advanced texting services with Group Text and Cloud Text. Furthermore, you know that social networking and multimedia are going to come into play with this one to concretely cement its well-rounded capacity. In any case, we’ll surely test this one out over the course of the next few days to better grasp this modernized Sidekick device.





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PhoneArena: LG T-Mobile G2x Unboxing video and review

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Pulling a fast one on all of us, the T-Mobile G2x came out of nowhere and plopped itself right for sale earlier today for the customary price of $200 with a 2-year contract. Undeniably, there is a resounding amount of Android activity surrounding T-Mobile, and with this device, it’s sure to impress quite a few faces out there.

Arriving unexpectedly, we’re utterly excited to say the least to check out the T-Mobile G2x – which so happens to be Tmo’s variant of the almighty LG Optimus 2x. In fact, we’re getting giddy just thinking about it primarily because the US market has yet to see light of a decent high-end Android device from LG’s camp up until now. Sadly, there isn’t much to find included with its retail packaging – which so happens to be your customary set of items. Yeah, you’ve got the wall charger adapter, microUSB cable, and usual set of documentation, but there isn’t anything else tucked along for the ride to make the unboxing experience memorable. Regardless of that, our eyes were glued directly onto this polarizing handset as we pulled it out from its temporary home.

There’s a lot to like about this beauty of an Android smartphone, but before we get too attached to it and make any final reservations, you can check out the unboxing video below to see why we’re undoubtedly excited. Expect our in-depth review soon!



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Android OS Alternative: CyanogenMod 7.0 Released!

Posted by newbie Tuesday, April 12, 2011 0 comments

After over 4 months of work, many sleepless nights, and contributions from people all around the world, I am proud to release CyanogenMod 7.0 into the wild!

CM7 is based on the 2.3.3 (Gingerbread) release of Android from Google. We’ve added most of the great features from CM6 you know and love, and many new ones including support for several tablets. We are currently providing support for 30 devices! I continue to be amazed with this community and the dedication of everyone involved. It’s a neverending work-in-progress so if you find a problem, please let us know on our issue tracker. There are a few CM6 features that aren’t part of CM7 yet, but they are in the queue for 7.1 already.

The best way to install CM7 is to use ROM Manager. Detailed instructions for rooting your device can be found at our wiki. Manual downloads can be obtained from our mirror network (powered by TDRevolution). If you need help or support, head over to our forums where you’ll find thousands of other CM users, or you can join us in #cyanogenmod on irc.freenode.net.

If you are upgrading from CM6, we recommend performing a backup with something like Titanium Backup and doing a full wipe before installing CM7.

Check out the CHANGELOG to see a full list of credits and features, and please consider clicking the “donate” link below if you like our work.

Unleash your phone today with CyanogenMod 7!

Watch the action:



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NVIDIA Tegra 2: Playstation 2 games coming to Android

Posted by newbie Sunday, March 13, 2011 0 comments

PlayStation 2 games will launch on Android devices, according to NVIDIA. Website Androidandme noticed NVIDIA's Tegra Zone app updated with an announcement relating to Sony's hardware neutral game framework PS Suite. The thrust of the release concerned the announcement that the Suite will come to Tegra-equipped Android phones and tablets later this year - the Sony Ericsson Xperia Play, due out later this month, was previously the only device confirmed to offer PlayStation titles.

PlayStation certified games to hit Tegra devices include PSone classics Wild Arms, Cool Boarders 2 and Syphon Filter. But buried within the announcement is a mention that PlayStation 2 games will eventually be released on Android devices – and current speculation suggests they'll turn up on the Xperia Play.
Tech website Endgadget, however, said PS2 games are unlikely to arrive on Xperia Play any time soon because of a lack of horsepower. Sony, it says, could be waiting for quad-core mobile chips to arrive.
Which PS2 games would you like to play on your Xperia Play?

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Docomo world thinnest Android phone with the Medias N-04C

Posted by newbie Monday, February 28, 2011 0 comments

We had the chance to learn about this very interesting Medias N-04C Android phone a few days ago and today, Docomo officially unveils the Medias N-04C to the Japanese public. So what can we say about this new very slim Smartphone? First of all, yes the Medias N-04C is the world slimmest Android phone yet with a total size of just 127x62x7.7mm and a weight of only 105g.

The N-04C will also come with a 4″ (480×854 Gorilla Glass) screen with 262,144 colors, a 800mhz CPU,a 5mpix camera with Burst mode, 1Seg, Bluetooth, WiFi , Osaifu Ketai (NFC Wallet) and Android 2.2 with an upgrade available to Android 2.3 around July 2011.



After spending quite sometime with this new Medias, the first thing that I can assure you is that this N-04C is a freaking slim turning my iPhone4 as a big fat ass Smartphone in comparison.
The other very striking thing on this Media N-04C and despite running an 800MHz CPU, the N-04C is pretty fast and everything runs smoothly without hiccups or slowdowns.

This said and despite all past comments on Japanese phone and the Medias plastic back cover, I can’t wait to make it mine!!!! Well done NEC !



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ViewSonic dual-sim smartphone, dual-boot Tablet

Posted by newbie Monday, February 14, 2011 0 comments

ViewSonic Europe introduce Dual-SIM Android Smartphone and Windows/Android dual-boot Tablet device

ViewSonic Europe, a global provider of computing, consumer electronics and communications solutions, today announced the launch of its new Dual-SIM Android Smartphone, the V350 and its new 10 inch professional tablet PC, the ViewPad 10Pro. Both products have been designed to enable users to easily access both their work and personal life via just one device and will be previewed for the first time in Europe at Mobile World Congress (2B77 Hall 2) on 14 February 2011.

The V350 Smartphone with 3.5 inch display is an active Dual-SIM device running the Android 2.2 Froyo operating system, enabling the use of two network services at the same time. Its Dual-SIM capability is ideal for businesses wishing to provide staff with a mobile device that can offer separate numbers and bills for both personal and business use. This feature also enables travellers to carry just the one phone whilst still be able to take advantage of different pricing plans and network offers for voice and data in various countries. The V350 however does not compromise in other areas, with Android 2.2, a HVGA capacitive touch screen, 5-megapixel auto-focus camera, Micro-SD expansion, Wi-Fi, Bluetooth® 2.1 and assisted GPS navigation.


The ViewPad 10Pro is a 10" professional tablet PC with dual boot functionality, offering a quick switch capability between Windows® 7 Professional for business use and Google Android 2.2 for personal and social entertainment. Dual-boot enables users to access business software that only runs on Windows and investigate Android without switching completely. Many users enjoy the familiarity of Windows but want to get to know Android and configure their preferences before using it more widely. The ViewPad 10Pro is one of the first tablets to have the Intel Oak Trail processor combined with support for flash 10.1 and the new interface provides an excellent navigation experience. It has a 1024x600 LED backlit capacitive multi-touch panel, is fully connected with 3G, Wi-Fi and Bluetooth and has at least six hours of battery life.

"Last month Deloitte predicted, in its annual sector forecast, that UK companies will buy more than 10 million tablet devices in 2011. ViewSonic is well placed to capitalize on this market and offers users the best of both worlds from one device" said Derek Wright, Product Marketing Manager at ViewSonic Europe.

"Our V350 Smartphone is one of the most functional Dual-SIM phones on the market. With Android GMS for access to more than 200,000 Google applications, it has powerful multimedia capabilities and with both SIM cards active, you can place and receive calls on each at any time. The Dual-SIM proposition is compelling and will generate considerable market uptake this year." Wright concluded.

For the first time in Europe, ViewSonic will also show its ViewPad 10s 3G. Launched at CES in January, the ViewPad 10s now benefits from 3G functionality that enhances current features that include GPS, Wi-Fi 802.11 b/g and Bluetooth 2.1+EDR.

About ViewSonic

ViewSonic® Corporation is a leading global provider of visual display and computing products. ViewSonic develops, markets and supports a broad range of innovative products, including computers, LCD monitors, projectors, LCD TVs, digital signage solutions, digital photo frames and other consumer electronics products. For further information, please contact ViewSonic Corporation at 0871 855 3355 or visit http://www.viewsoniceurope.com/uk/.

Immersion Announces MOTIV™ Development Platform for Android

Posted by newbie Friday, February 11, 2011 0 comments


Immersion's MOTIV™ Development Platform for Android delivers next-generation haptic effects to device manufacturers and application developers through automated tools

SAN JOSE, Calif., February 10, 2011 (BUSINESS WIRE) -- Immersion Corporation (Nasdaq:IMMR), a leading developer and licensor of touch feedback technology, today announced the MOTIV™ Development Platform, designed to automate haptic integration into the Android OS and allow both OEMs and application developers to create differentiated and engaging user experiences with high quality tactile feedback. The first development platform of its kind, MOTIV provides the mobile ecosystem with access to the world of tactile interfaces, ushering in a new era of customizable touch effects to drive next-generation user interfaces.

"Immersion is focused on delivering high-definition haptic experiences to consumers by creating solutions that address the system-level challenges in designing haptics into a mobile interface," said Dennis Sheehan, Immersion's vice president of marketing. "While enabling technologies have evolved to provide high fidelity haptic sensations, utilization ultimately hinges upon ease of implementation. Today, haptics provides critical tactile feedback for typing and touch confirmation in touch screen phones and tablets, but it is a complex exercise to design haptics into a UI and applications. With the release of the MOTIV Development Platform, we are simplifying that process for the Android OS and providing the tools to create next-gen experiences such as personalized touch-based themes, games with tactile effects and multi-modal applications that engage the user's sense of touch."

The MOTIV Development Platform is comprised of two key elements, the MOTIV Integrator for OEMs and the MOTIV SDK for application developers:
MOTIV Integrator
The MOTIV Integrator offers a unique set of modules that provide build-time integration options for OEMs that automatically add haptics into the Android UI and applications and provides an easy way to customize the overall tactile feel of the device. MOTIV works in conjunction with Immersion's TouchSense® technology, which has created crisp and realistic haptic effects in hundreds of millions of mobile phones to date. Features of MOTIV Integrator include:
UI Module: Integrates haptics into the Android OS user interface within a matter of minutes, eliminating engineering cycles while creating a superior user experience. UI Module inserts haptics into Android's user interface through its view and notification frameworks, creating a consistent user experience throughout the mobile device, both in the user interface as well as downloaded applications which use the view and notification framework. Additionally, the UI Module provides a tailored experience by allowing users to adjust and personalize haptic effects.
Theme Manager Module: Allows OEMs to select from a list of haptic themes that can be applied to the Android OS and mobile user interface. Themes range in levels of intensity and personality, and can be customized by the OEM or carrier, creating a distinct and differentiated mobile experience for consumers.
Reverb Module: For applications not optimized for haptics by developers using the MOTIV SDK, OEMs can install the Reverb Module, which automatically inserts haptic feedback into applications by translating audio data into effects. Examples of applications that benefit from the Reverb Module include video and music playback enhanced by the sense of the music thumping reminiscent of a subwoofer effect, or a downloaded first person shooter game where the users feel the explosions and game play in their hands.

MOTIV SDK
Expected to be available to application developers in March 2011, the MOTIV SDK provides an assortment of haptic design resources. These tools include the API, sample code, effect libraries with over 100 pre-designed effects, reference documentation, and a conversion layer that allows developers to easily and quickly incorporate specialized haptic effects into their Android applications. In addition, the MOTIV SDK includes a haptic effect design studio for advanced users.

"Nearly 90% of respondents from our recent consumer testing indicated that they would want high-definition haptics in their next mobile device, illustrating a clear preference for mobile devices with haptics and a phenomenal response to haptic-enabled applications," explains Robert Lacroix, vice president of engineering at Immersion. "We are committed to developing tools that enable the broader mobile ecosystem access to Immersion's expertise and taps into the burgeoning application development community. We're excited to see innovations that result as developers and OEMs now have the freedom to easily integrate haptics into their UIs, applications and games."

More Pictures:





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MetroPCS LTE Samsung Galaxy Indulge Hands-on Preview

Posted by newbie Wednesday, February 9, 2011 0 comments

Heads up for the press release:

MetroPCS LTE Samsung Galaxy Indulge will be available next week. Ready your pocket for this tiny PC :)



METROPCS AND SAMSUNG MOBILE UNVEIL THE SAMSUNG GALAXY INDULGE, THE WORLD'S FIRST COMMERCIALLY AVAILABLE 4G LTE ANDROID SMARTPHONE

Consumers can have it all – apps, entertainment and organization tools with lightning fast speeds – at about half the price of other 4G smartphone service plans

DALLAS– February 9, 2011 - MetroPCS Communications, Inc. (NYSE: PCS), the nation's leading provider of unlimited, no annual contract, flat-rate wireless service, and Samsung Telecommunications America (Samsung Mobile), the number one mobile phone provider in the U.S. 1, today introduced the world's first commercially available 4GLTE enabled AndroidTM smartphone, the Samsung Galaxy IndulgeTM.

At about half the cost of other 4G smartphone service plans today, consumers can truly have it all with MetroPCS' $50 and $60 4GLTE smartphone service plans, which include all applicable taxes and regulatory fees. MetroPCS is delivering this unmatched value with unlimited talk, text and 4G LTE Web page browsing, along with data access to streaming audio, video and gaming content, downloads and Android applications.

"Our commitment to offering premium, feature-rich smartphones was once again fulfilled today with the introduction of the Samsung Galaxy Indulge, which will allow consumers to experience the vast benefits of both MetroPCS' 4GLTE services and the Android operating system," said Roger D. Linquist, president, CEO and chairman of MetroPCS. "Mobile consumers no longer have to choose between low cost service and high-end Android handsets. Instead, they can truly have it all by being able to select from a full spectrum of feature and smartphones paired with 4GLTE services at an unmatched value."

Powered by Android 2.2 (Froyo), the Galaxy Indulge is the perfect smartphone for those who want to manage every aspect of their lives from a mobile device. MetroPCS' 4GLTE service delivers lightning fast Web page browsing and also allows customers to watch and listen to exclusive entertainment and multimedia content from their favorite shows through the MetroSTUDIO application. Quick access to the Android MarketTM provides more than 100,000 applications to consumers' fingertips and Android's intuitive user interface with Samsung TouchWiz enhancements makes customizing the device's home screens simple and easy. The Galaxy Indulge's combination touch screen/QWERTY keyboard means consumers can send messages via e-mail, SMS or social media channels through whichever input method they choose.

"The Galaxy Indulge integrates two of Samsung's core product investments; the Android platform and bringing powerful and intuitive 4G-enabled devices to the U.S. market," said Omar Khan, chief strategy officer for Samsung Mobile. "The Galaxy Indulge is loaded with the speed of the Android OS, true mobile broadband connectivity and a 1GHz processor with rich multimedia features for premium movie and TV content."

The Galaxy Indulge provides complete access to Google Mobile services, including Google SearchTM, Google MapsTM, GmailTM and YouTubeTM. This sleek smartphone features a 3 megapixel camera and camcorder with auto-focus, music player, Stereo Bluetooth® capabilities and expandable memory storage up to 32GB. Additionally, the Galaxy Indulge includes a 4GB microSDTM card, preloaded with the action film "IRONMAN 2," produced by Paramount Pictures2.

The Samsung Galaxy Indulge is the second LTE-enabled mobile phone offered by MetroPCS, following the Samsung Craft TM which was introduced in late 2010. The Galaxy Indulge will be available in MetroPCS stores and online later this week with a suggested retail price of $399 plus tax.

Visit www.metropcs.com for store location information or to purchase the Samsung Galaxy Indulge online and sign up for service plans. To find out more information on the Samsung Galaxy Indulge, please visit www.samsungwireless.com or www.samsungusanews.com.

For more information, please visit: Details on rate plans and service features: www.metropcs.com/plans MetroPCS Terms and Conditions of Service: www.metropcs.com/privacy/terms.aspx Press resources: www.metropcs.com/presscenter Follow MetroPCS on Twitter: www.twitter.com/metropcs Become a fan of MetroPCS on Facebook: www.facebook.com/metropcs View MetroPCS' latest videos: www.YouTube.com/metropcs
###

About MetroPCS Communications, Inc.
Dallas-based MetroPCS Communications, Inc. (NYSE: PCS) is a provider of unlimited wireless communications service for a flat-rate with no annual contract. MetroPCS is the fifth largest facilities- based wireless carrier in the United States based on number of subscribers served. With Metro USA, MetroPCS customers can use their services in areas throughout the United States covering a population of over 280 million people. As of December 31, 2010, MetroPCS had over 8.1 million subscribers. For more information please visit www.metropcs.com.

Forward-Looking Statements
Except for the historical information contained herein, this press release contains forward-looking statements as defined within Section 27A of the Securities Act of 1933, as amended, and Section 21E of the Securities and Exchange Act of 1934, as amended. These statements, including those pertaining to 4G LTE services and networks, availability of service and handsets, service plan offerings, and rates/pricing, are subject to risks and uncertainties and are based upon MetroPCS management's experience in the industry, as well as its perceptions of historical trends, current conditions, expected future developments and other factors management believes are appropriate under the circumstances as of the date of this press release unless specified as of some earlier date. Actual financial results, performance or results of operations may differ materially from forward- looking statement expressed in this release.
MetroPCS related brands, product names, company names, trademarks, service marks, images, symbols, copyrighted material, and other intellectual property are the exclusive properties of MetroPCS Wireless, Inc. and its subsidiaries, parent companies, and affiliates. Copyright ©2010 MetroPCS Wireless, Inc. All rights reserved.
Other brands, product names, company names, trademark and service marks are the property of their respective owners.

About Samsung Telecommunications America
Samsung Telecommunications America, LLC, a Dallas-based subsidiary of Samsung Electronics Co., Ltd., researches, develops and markets wireless handsets and telecommunications products throughout North America. For more information, please visit www.samsungwireless.com.

About Samsung Electronics Co., Ltd.
Samsung Electronics Co., Ltd. is a global leader in semiconductor, telecommunication, digital media and digital convergence technologies with 2009 consolidated sales of US$116.8 billion. Employing approximately 188,000 people in 185 offices across 65 countries, the company consists of eight independently operated business units: Visual Display, Mobile Communications, Telecommunication Systems, Digital Appliances, IT Solutions, Digital Imaging, Semiconductor and LCD. Recognized as one of the fastest growing global brands, Samsung Electronics is a leading producer of digital TVs, memory chips, mobile phones and TFT-LCDs. For more information, please visit www.samsung.com.
1Number one mobile phone provider in the U.S. claim for Samsung Mobile based upon reported shipment data, according to Strategy Analytics Q3 2010 U.S. Market Share Handset Shipments Reports.
2 IRONMAN 2 copyright © 2009 Paramount Pictures. IRONMAN 2 and related marks and logos are trademarks of CBS Studios Inc. All Rights Reserved.
Android is a trademark of Google, Inc.

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Sony Ericsson Xperia Neo - Pictures and Videos Inside

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Sony Ericsson plans to launch its latest Android device as Sony Ericsson Xperia Neo. Sony Ericsson Xperia Neo works on Android 2.3 Gingerbread operating system. Sony Ericsson Xperia Neo is having bulk of features.

Sony Ericsson Xperia Neo is having specifications such as 4-inch display screen, 8.1 mega pixel back facing camera, front facing camera for video charting, 300MB of internal memory, microSD card slot, USB connectivity, 3.5mm headphone jack, mini HDMI output, Wi-Fi and 1500mAh battery.

Sony Ericsson Xperia Neo will be shown in Mobile World congress 2011. There are no other details about this device.

Even no official release yet, but some lucky guy already have a taste of this yummy Android Phone from SONY. Enjoy the show.







Xperia Neo in action video:





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New HTC with Android spotted in HTC official youtube - Is it Wildfire 2?

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Video leak again. Looks like production team should keep up with the marketing team.Oh my! This HTC is really cool. This video uploaded in HTC's official YouTube stream. The video starts off with a gentleman handling a water-washed rock on a beach, which magically transforms just moments later into a device we don't think we've seen before. Could be the Wildfire 2? it's look almost the same as original model.

Watch The Full Video: HTC Innovation TV Commercial