Eximus - Android 2.1 Tablet with 7 Inch Touchscreen and WiFi

Posted by newbie Thursday, March 31, 2011 0 comments

Meet the Eximus 7 Inch Android Internet Tablet. The latest and smartest tablet solution around comes with Android 2.1, WiFi, a 7 inch touch screen, front facing camera, HDMI output, and powerful hardware to make it all happen. With the Eximus, you have the best way to experience the web, email, media, ebooks, games, and everything else. Anything is possible with the Eximus - let it make your life easier.

Manufacturer Specifications

* Primary Function: Android Internet Tablet
* Screen: 7 Inch Touchscreen LCD
* Screen rotate: Automatic, 4 directional
* Screen Type: Resistive, One-Touch
* Screen Resolution: 800x480
* CPU Processor Speed: Telechips 8900 ARM11 (720MHz)
* Memory/RAM: 256MB DDR
* Internal Memory/ROM: 1GB
* External Memory: Micro SD Card up to 32GB (Not included)
* USB Flash Drive Support: Yes, up to 16GB
* Battery Type: Polymer Lithium-ion battery (7.4 V)
* Battery Capacity: 3200 mAh (4 hours of use)
* Speaker: Built-in 2W
* Earphone Slot: Yes, 3.5mm
* Mic: Built-in high sensitivity mic
* USB: 1x USB 2.0 HighSpeed / OTG port
* HDMI: Yes
* Camera: Yes, 0.3MP front facing
* Wireless Interface: WiFi IEEE 802.11 b/g network
* Software
Operating System: Android 2.1
Official Google Marketplace: Yes
Browser: Google Browser
Pictures: JPG, BMP, PNG, GIF
Audio: WWMA, MP3, WAV, AAC
Video: AVI, MKV(XVID/px/H.264), MOV, TS, M2TS, RM/RMVB, FLV, WMV, 3GP, MPEG, DAT (Many more can be supported by third-party software)
Support: Office Word, Excel, PPT
Reader: TXT, PDF
Email: Yes
GPS: No
Languages: English (UK), English (US), Czech, Danish, German, , Spanish, French, Italian, Dutch, Polish, Portuguese, Swedish, Finish, Turkish, Greek, Russian, Korean, Chinese (Simp), Chinese (Trad), Japanese
* Dimensions(L*W*D):190mm * 120mm * 10.5mm
* Manufacturer Ref: 2011TABLET


Now available at Chinavision.

Source

Kinect Hack: Playing PS3 using Microsoft Kinect by Shantanu

Posted by newbie Wednesday, March 23, 2011 0 comments

Awesome hack job by Shantanu. He gather all open source kinect related project and make used of the available DIY PS3 Controller with recent PS3 Hacks. Even it still early work, still awesome work to make kinect cross over the various platform.

This post describes my first attempt at making Kinect work with a PS3. Microsoft’s new XBOX 360 accessory, kinect has made a powerful entry into the market, becoming the fastest selling gadget of all time. Looks like their “You are the controller” tagline is working. Of course, Sony’s “similar” accessory Move is selling well too but is far behind kinect adoption probably because nothing beats the lure of making something work with just “The Force” ;) .

Now, of course, kinect doesn’t work with PS3 obviously but then if we can’t break the rules, we can at least bend them a little towards our way. I’ve created a mashup that allows you to use kinect as an input controller for the PS3.

Please note that this is pre-alpha quality software currently. I haven’t updated to a lot of recent code for the below libraries and also haven’t done most of the performance/feature improvements yet. The axis performance specially needs lot of tweaking and it works well only while sitting. Putting this out purely as a proof of concept. For the things that I plan to add soon, please see the Todo section below. Follow me at @shantanugoel for latest updates.

Demo Video:


The program makes use of several other programs in order to provide this functionality. To compile/use it, you also need the following programs:

1. OpenNI Libraries – To get data from kinect

2. NITE Libraries (Choose “Middleware” on the page) – Builds on top of OpenNI to provide gesture detection etc

3. PrimeSense Libraries for kinect – Kinect drivers to get raw data

4. DIYPS3Controller – The main component for PS3 connection and also known as sixaxis emulator. This emulates a DS3 on the PC and send the inputs to PS3 through bluetooth.

Installation/Compilation/Usage

1. Make sure that the above 4 things are installed on your machine and working fine.

2. Download the source of this project to the NITE Samples directory. You can even place it anywhere else but you would need to tweak the makefile to account for the changed paths.

3. Make any changes to the source that you need.

4. Change the included ps3 controller config xml file and place it in one of the locations where diyps3controller can find it.

5. Run make -f kinect-ps3.mak

6. The executable will be available in Samples/Bin directory of NITE.

7. Run kinect-ps3 (without any arguments)

8. Run emuclient (from ps3 controller software) and choose the new xml config file

9. “Become the controller” :)
Default Config:

Menu Profile – This is the default profile that kinect-ps3 starts with and allows to operate the PS3 menus. Moving hand in any direction will move the ps3 menus as if you were using the DPAD with those directions keys pressed. If you run out of the kinect’s watched space, then just do a backward push with your hand, bring your hand to center and then again do the backward push and continue scrolling. This is like you lift your finger up and then start dragging from edges of a laptop’s touchpad.For selecting any item, make two successive push movements with your hand without changing any x-y direction.
Game Profile – This profile can be switched to by doing 3 successive backward movements of the hand while in Menu profile. Right now I’ve implemented only directional controls in game profile because I’m still struggling with multiple hands detections and skeletal tracking. A full profile will be activated soon enough. Currently, the your hand’s x/y movements and directly translated to right stick x/y movements (e.g. this is looking in different directions in various FPS games). Moving the hand towards or away from kinect (z-axis) translate to left stick y movements (e.g. this is moving fowards or backwards in most FPS games).
Issues/Queries/Suggestions

Please direct them to me by commenting here or emailing me at shantanu AT shantanugoel DOT com

Coming Soon/ToDo

-Full Menu and Game profiles

- Skeletal tracking for better game profiles

- Switching back to menu profiles from game profiles

- Easier way to specify user custom profiles instead of changing code for the same

- Performance improvement for game profiles

Full source code of the project has been released at https://github.com/shantanugoel/Kinect-PS3 under GNU GPL v2.

Source

Windows Phone 7 hack enable mobile multitasking

Posted by newbie 0 comments

Looking for a little snappier response when jumping to and fro between apps on your WP7 device? Well, do we have just the hack for you -- a dev from Windows Phone Hacker, Jaxbot, did some poking around in the Window's Phone registry and found a way to instantly resume apps, no muss, no fuss. By setting the "DehydrateOnPause" registry key value to zero, he got rid of that pesky app dehydration / rehydration process altogether. Keep in mind there may be some "undesirable" side effects from force-feeding your device multitasking (ADD?) ahead of schedule and you'll need a developer-unlocked device to access the registry, so only advanced users need apply -- you taking notes, Mr. Ballmer?

Read more...

Firefox 4 Released: Brings Windows XP GPU Rendering Support

Posted by newbie 0 comments

Mozilla has released Firefox 4. The final build comes less than two weeks after Release Candidate 1. The company originally found no major problems in the RC1 build, and decided to release RC1 as the final version, but then changed its mind. An RC2 build was quietly pushed out on March 18, 2011 with a few fixes, and today the final bits appeared on Mozilla's servers. If you're already running a previous build of Firefox 4 you should see an automatic update starting tomorrow. Alternatively, you can download the final build directly for Windows, Mac OS X, and Linux 32-bit/64-bit. The final version supports 83 languages.

New features in Firefox 4:

* New Tab Location
* Tabs for applications
* Easy switch to tab
* Synchronizing Settings
* Managing Add-ons made easy
* Panorama
* HTML 5 support
* Full Hardware Acceleration
* Organizing tabs made easy
* Firefox button for easy access and reduced clutter.

NVIDIA Next Gen GeForce Teaser - watch tech teaser video

Posted by newbie 0 comments

Nvidia really know how to tease enthusiasm tech peoples. Calling their next generation GPU Card a high performance and powerful card inside a Top Secret Box. Ok, let's take a look at quick tease of the next generation flagship GeForce GPU from NVIDIA:

PS3 UserCheat (CHT dongle ) released - support PS3 AR cheat

Posted by newbie Tuesday, March 22, 2011 0 comments


PS3 usercheat(CHT dongle)is the latest product released by official PS3 break team.It is the first dongle which supports PS3 game roms and PS3 AR cheat perfectly,With PS3 usercheat, it is no necessary to buy the expensive genuine blu-ray game CD, you just need some free game roms.Because of its special effects, you are unbeaten in the games.

Features

1, support game rom without the genuine blu-ray game CD.
2, support AR cheat function, perfect effects include "infinite energy, the strongest equipment, never game over"
3, 100% upgradeable, Compatible with all PS3 models – Fat and Slim.
4, Onboard SLC NANDFLASH Memory of 128MB. 5, High speed 32 bit CPU processor clocked at 500MHz
6, fully updatable via USB on your Windows PC using a very simple and intuitive process.
7, A microSDHC slot is inbuilt which supports up to 32GB for future expansion.
8, regularly updated to provide our users with the latest features at no extra cost.
9, Simple step-by-step guide available on the site will show you how to use and install CHT dongle and our support team will assist you with any problems you may encounter along the way.
10, Easy-to-use software for backing up, managing, and playing games from external USB Hard Drive or the internal Hard Drive your PS3.
11, Playing games from HDD gives you loads of benefits, including faster loading times and reduced strain on the lens of the Bluray drive of your PS3.



PS3 usercheat FAQ

Q1:Is CHT dongle easy to install?
A1:Installs in seconds without the need of opening up your PS3.

Q2: How to use CHT dongle?
A2: When CHT Dongle working properly, dongle built-in program named "Code Manager" will guide you to start the game.

Q3: CHT dongle support upgrades?
A3:100% Upgradeable,Compatible with all PS3 models – Fat and Slim.

Q4: What is the warranty?
A4:PS3break is sold with 1 year warranty. All our resellers will take care of warranty issues.



Source

Nintendo 3DS: Engadget Comprehensive Review (video included)

Posted by newbie 0 comments

This is the review of American console of Nintendo DS. It's said that the US version has a slightly different hinge. The Japanese one was virtually silent and smooth but the US one is a bit more jarring and has a louder click with popping into place. Overall, it's the same.

Hardware

Owners of either a Nintendo DS Lite, DSi, or DS XL will feel right at home with the 3DS. It has the same clamshell design, a bit chubbier than the Lite but almost identically dimensioned compared to the DSi. It's something of a chunky, hefty thing, taking up an entire pocket but certainly not putting too much of a dent in a backpack. Flip it open (which curiously snaps into place with an audible click, unlike the Japanese version) and you're greeted with the second-biggest change here compared to Ninty's previous portable offerings: an analog thumb slider. Nintendo calls it either the Circle or Slide Pad and, regardless of which moniker you prefer, you'll find it to be quite comfortable.



It cossets your opposable digits with a subtle indentation and a tactile rubberized coating that ensures your all-important left thumbprint will not suffer damage whilst jet packing Pilot Wings. That, of course, can't be said about Sony's 30 grit analog sliders on the PSP. The 3DS slider is rather strongly sprung, but it moves with precision -- not to mention grace.

To make room the D-pad has been displaced, moved down about an inch and put at something of an uncomfortable position. This is of course most notable when you're playing an older DS game or a game like Super Street Figher IV: 3D Edition, which is better done sans-analogue. However, the slider pad can be used for the DS games too, naturally minus its pressure-sensitive ways.

You cannot, however, use the analog slider with older Game Boy or Game Boy Advance titles, simply because there's nowhere to put them. Like the DSi, the 3DS makes do without a bigger cartridge slot, and that's a shame, because Super Puzzle Fighter II still hasn't seen a DS release. We just can't make it through a flight of any substantial duration without choosing Dan and burying our enemies with red crystals.



The A, B, X, and Y buttons are in their familiar diamond pattern on the right, L and R up top where you'd expect them. Those two are a bit thin, but protrude enough that they fall to finger quite handily. Much more handily than the new Start, Select, and Home buttons, positioned beneath the (yes, still resistive) touchscreen. They look like capacitive numbers of the sort found on many a slabby smartphone these days, but despite being flush with the screen they do depress. They're all but impossible to find by feel, which is a little unfortunate, but you'll rarely be reaching for them in a panic. The stylus, too, is hard to find by touch, hidden on the back next to the cartridge slot

Up above them is the new three-inch touchscreen, resolution boosted to 320 x 240 -- a nice step up from the DSi's 256 x 192. But, of course, the real story is the non-touchy, non-feely screen up above that.

Glasses-free 3D at last

Inside the lid of the 3DS is the display that will bring all the gamers to the yard, the glasses-free, parallax-barrier 3D screen that we think is from Sharp, but nobody's confirming yet. It's 3.5-inches on the diagonal, containing an array of 800 x 240 pixels. That's quite high-res for a portable Nintendo system but, because of the way things work here, each eye has to have its own columns of pixels, meaning the effective resolution of 400 x 240. Still quite good, and an even bigger step up from the 256 x 192 displays on the DSi.

When displaying 2D content the image is bright and crisp, and while viewing angles are perhaps a bit disappointing (there's a sharp decrease in contrast after about 45 degrees) that's not really a problem here, because you'll be spending most of your time front-and-center. At least, you will be if you want to make use of the system's highly-tauted glasses-free 3D mode.

To make the most of this you have to hold the system at a point right around 12 inches from your face. It has to be almost perfectly flat relative to your eyes -- any deviation from there of more than a few degrees and the screen's built-in lenses that split one picture into two won't send the right photons into the right peepers.



The further away you hold the screen the harder your eyes have to work to put things together, which is where the little silver slider on the right comes in. This intensifies or reduces the 3D effect, basically shifting the two virtual cameras in the game further apart or closer together.

If you're the type of gamer who can't sit still while playing you'll find yourself reaching for this dial as often as the A or B buttons. The closer your face to the screen the higher you can raise that slider. But, move the system away with that slider too high and you're just asking for a headache as your brain tries to re-assemble two perspectives that are a little too far out of whack.

So, to get the maximum effect you have to hold the 3DS perfectly still, hold it close, and make sure the 3D dial isn't cranked too high. A pain? Yes, it is, but it quickly becomes second nature and, once you perfect it, it actually is worthwhile. The screen provides a very compelling effect and, while 3D adds absolutely nothing to the gameplay itself (you won't be peeking around corners or better-judging throws) it genuinely improves the perceived quality of the graphics in the system's games. Plus, it's pretty neat.

Battery life and DS compatibility

For the Japanese system we reviewed, battery life was our chief complaint. Sadly that continues with the US version. Again we're looking at somewhere between three and three and a half hours of 3D gaming bliss with WiFi turned on. Switch it off and you can add about another half-hour to that total. Enough for most commuter flights, but parents hoping to tackle I95 in its entirety with fully-occupied kids will want to invest in a car charger.


There are various theories out there that disabling the main screen's 3D mode results in greater battery life, but we didn't find that to be the case, so play with as many dimensions enabled as you like.

While 3DS games won't work in older DS consoles, a wee tab sticking out of the side ensures they won't fit, DS games most certainly do work here. And they work well enough, but we were surprised to find that load-times for these games is considerably slower than on a DS. Titles like Professor Layton and the Curious Village and Mario Kart DS hit the white Nintendo screen about two seconds on a DS Lite, yet took between eight and 10 seconds to get there on the 3DS.

That's certainly not the end of the world, though, and once you do get there we're happy to report you'll see greatly increased battery life when playing DS titles. We clocked about six hours with WiFi disabled, so nearly twice the longevity when playing dedicated 3DS titles -- but still about half what the DS Lite can manage.

Internal hardware



We don't have firm performance figures for the 3DS but it's clearly capable of better graphics processing than its predecessors. Obviously the original DS had no shortage of games rendered in 3D and, while the few 3DS we've seen thus far don't exactly make them look stone age by comparison, there's a definite step forward. Sadly, though, those 3D titles for the DS cannot make use of the display's trickery -- they'll all be flat.

The 3DS also features both an accelerometer and a gyroscope. This enables augmented reality games like Face Raiders and some other nifty options we'll discuss in just a moment, but it's hard to not question the practicality of such games on this platform. Remember, you have to hold the 3DS in just that perfect spot, and so if you're moving around at all it just doesn't work.

Stereo speakers still flank both sides of the top screen, and they seem to handle slightly more volume and do it slightly more capably than the speakers in the previous DS models. We're still not talking high-fidelity here, though. Storage is achieved onto an SD card that slots in the left side. 2GB is provided, plenty enough to start, but should you find yourself going crazy with downloadable titles you can get yourself an 8GB monster for about ten bucks these days. Ain't progress grand?

Cameras and amazing augmenting reality

The 3DS has not one, not two, but three cameras scattered about its unfortunately turquoise exterior and black-painted interior. Together they offer a combined resolution just short of one megapixel. But, since those pixels are spread across three VGA sensors each the pictures coming out of this thing are flat-out bad.

Lower-resolution sensors often take higher-quality pictures than their mega-megapixel successors, but that's not the case here. Light sensitivity is poor, colors look muted, and needless to say you won't be using the 3DS to capture your next globe-trotting adventure -- unless it's trip to Murky Pixeland.



That said, the pair of cameras on the lid do enable two interesting things. First is 3D picture taking, but the novelty of that will quickly wear off. Second, and rather more impressive, is the suite of augmented reality tricks. The system comes with six cards but not a single stick of bubblegum. Most of them let you look at boring 3D models of Mario, Samus, or other characters who must be counting the days to retirement at this point. But, it's the card with the unassuming "?" on it that'll really blow minds.

Whip that sucker out of your deck and the 3DS paints an amazing overlay on top of whatever table or surface you place it on. Then, a series of boxes appear to rise out of the ground, each one representing another fun AR title. Archery is probably the most involving, forcing you to move the 3DS around to find targets hidden behind obstructions that, like the targets themselves, aren't really there.

It's rather more intriguing than it sounds, so be sure to check out the video above if you can, but as genuinely impressive as that is these are little more than tech demos, games that will take you no more than a couple of minutes to best and get bored with. It remains to be seen whether other developers can pick up this tantalizing ball and really run with it or whether these demos will live on like Wii Sports: the first, simplest, and still the most fun game for the Wii. We're hoping that's not the case here, as we really want an AR strategy game that will let us cry havoc and let slip the dogs of war across our dining room table.

Games

* Face Raiders - For a game that's built into the 3DS, Face Raiders is surprisingly fun. You take a 3D picture of a friend's mug and it's layered over what can only be described as a disembodied head held aloft by a beanie. In an augmented-reality twist these heads are superimposed over whatever the cameras see, and as they hover about, winking and smiling at you, you're asked to shoot them. To aim you simply move the 3DS around, ensuring this is a game you won't be playing much of in public. It also ensures you won't be playing this game with the 3D effect turned on, but it is still good dumb fun.

* Lego Star Wars III: The Clone Wars - Yet another excellent Lego game set in the Star Wars universe, this one offering some 3D fun that doesn't add anything to the gameplay but does help to spice up the game's graphical flare. Perhaps the most purely enjoyable to play of all the launch titles, but the lack of multiplayer is a baffling disappointment.

* Madden NFL Football - It wouldn't be a console without a Madden game, but since this one comes about six months after Madden NFL 11 and, presumably, about six months before Madden NFL 12, it must make do without any annual designation. Still, it sports a full NFL license and all the teams, but mediocre graphics that don't make use of the 3DS's graphics performance nor, surprisingly, did it do much to tickle our 3D sense.

* Nintendogs + Cats: Toy Poodle and New Friends - It's another Nintendogs game, again with cats and this time focusing on mostly foofy little pooches, only a couple of breeds in here having any chance of standing up to that bossy Cocker Spaniel at the dog park. Nothing revolutionary in terms of gameplay, though the 3D effect does work quite well in the simple environments, a good sense of depth acheived with your little buddy romping off to fetch a ball or frisbee or potted plant.

* Pilotwings Resort - Probably the premier launch title for the 3DS and a proud, long-awaited return for the Pilotwings series. It is much like the games before, offering a suite challenges that start off easy and end up, well, challenging. The graphics are clean and the 3D effect reasonably good, but since most of the things you're looking at are rather far away there's honestly not that much immersion here provided by the fancy screen.

* Pro Evolution Soccer 2011 3D - Depending on your proclivity for European sporting distractions the latest installment in the long-running Winning Eleven series may not have even hit your radar. But, if you're looking for a good exhibition of the console's 3D effect, this is it. Something about the flat green grass and the players rendered atop it results in the cleanest, most eye-friendly visual pop of any of the titles we sampled. It's also, quite simply, a great game of footie.

* Ridge Racer 3D - Yet another entry in the storied sideways racing series. Little is new here, including recycled tracks, but polished graphics and visual effects make it a bit of a looker. It's not necessarily the best at exhibiting the system's 3D effects, however, something about the speed of the visuals forcing us to keep the 3D slider a little lower than usual.

* Steel Diver - The submarine genre is still sadly underutilized, though even more sadly Steel Diver doesn't do much of anything to fulfill that potential. It's a slow, plodding, side-view strategy game with unnecessarily clumsy touchscreen controls occasionally interrupted by fun but brainless turret sections. In these sections you must spin about as if you were looking through the periscope, which is great fun -- particularly for anyone watching you play. The 3D effect here is reasonably good, better than the game itself.

* Super Street Fighter IV: 3D Edition - Lots of fighters are collected, some of which you'll have long-since forgotten about since the endless SF releases of yore, and all rendered in 3D and presented in 3D too. The extra depth does serve to make the highly polished graphics look even better, and the way the status bars and round timer hover over the action is a neat effect. There's also a new, over-the-shoulder view to help augment the illusion of depth, but it won't take long for serious gamers to revert to the traditional side-view.

* Samurai Warriors: Chronicles - Somehow the feudal lords at Koei keep finding more brainless goons to fill their armies, so yet another Warriors game is needed to manage their population. It's hack and slashery galore here, as ever, and the 3D effect doesn't do much to make the gameplay more striking than it has in the past eleventy iterations.

More...

2.3 Million Downloads of Internet Explorer 9 in the first 24 hours

Posted by newbie Thursday, March 17, 2011 0 comments

This is very interesting. Impressive work by Microsoft. I'm not even try Internet Explorer 9 yet. Look like i better try it. You all should too. Let's read more on what Microsoft blog has to say...

Internet Explorer 9 has now been downloaded 2.35 million times in the first 24 hours since its Monday night release. That is over 27 downloads every second, or over 240 downloads every 9 seconds. Wow.

We want to thank everyone around the world for downloading IE9 and the enthusiastic reception. 2.3 million downloads in 24 hours is over double the 1 million downloads we saw of the IE9 Beta and four times that of the IE9 RC over the same time period.

In case you missed it, check out the collection of videos from the SxSW launch event. Ze Frank’s demo of Star.ME is one not to be missed!

You can see all of the demos and the complete launch event by clicking play below. And to download Internet Explorer 9 for yourself, visit http://www.beautyoftheweb.com.

Source

PS3 3.60 JailBreak Rumor, Mathieulh Claims Running Code

Posted by newbie 0 comments

Just over a week ago PlayStation 3 hacker Mathieulh confirmed finding a PS3 3.56 Exploit, and today drizzthacks tweeted part of an IRC chat log where Mathieulh stated the following regarding PS3 Firmware 3.60 running homebrew code, as follows:

"[03:15] while you are insulting me like morons, I already have code running on 3.60, and I am laughing, and guess what ? I am happy I stopped sharing, you can hate me for it, I don't care."

On IRC, Mathieulh also posted a video of his own but then privatized it currently rendering it unavailable:

Mathieulh: actually you want video proof, let's share one for the lol
Mathieulh: http://www.youtube.com/watch?v=nknwBz-2v8c

Shortly following, another PS3 3.60 JailBreak video (http://www.youtube.com/watch?v=JZfES89eZwM) was posted followed by the user removing it and reposting it (http://www.youtube.com/watch?v=Qohuq0Vvm6M) with another account.

From IRC on the alleged PS3 3.60 JailBreak video:

mastag23: just fyi: http://www.youtube.com/watch?v=JZfES89eZwM&feature=player_embedded
mastag23: that is fake
mastag23: it would look legit if he hadn't of ran the debugging station launcher
mastag23: You fail "Connected from 192.168.0.2 on port 1000" (port might be wrong pretty blurry.
mastag23: This is a debug unit. That can't be done on a retail unit. Run the Debugging Station Launcher on a retail and the debug tools won't connect to it, yours obviously does
mastag23: debugging station launcher cant be connected to on retail
mastag23: if he hadnt of posted debugging station launcher
mastag23: he would be believable



Source

Pandora News - Production Status and some personal thoughts

Posted by newbie Wednesday, March 16, 2011 0 comments

Evil Dragon has posted a rather long post about the production of the Pandora Console. "Wow, what a lot of work! Time really flies if you have a lot of work to do... in case you are wondering what we have been doing, well, here is some update."

1. Production at CircuitCo
CircuitCo (the company that produces the Pandora PCBs) has really improved during the last weeks! They hired a lot of new staff, bought new machines and outsourced some (easier) projects to be able to concentrate on special jobs like the Pandora production.

There now is a quality assurance and production manager for the Pandora project who communicates with us, and yes, we finally get answers to eMails, questions - communication has surely improved.
While he still needs some time to dive into this complicated project, he seems to handle everything quite good already.
We also have a schedule, we should have about 3300 finished boards early April... that should be almost all Batch 1 orders. Of course, we'll try to build them as fast as possible, though we surely continue to test every single board to be working. Better be safe than sorry!
After that, it's resurrection time!
One thing we also didn't know when we started all this is that such complicated boards can have quite a high failure rate in production - sometimes up to 10% (and that's 400 boards!)
Well, there are multiple steps to build these boards, 8 layers with a lot of very small parts soldered to it... if only one part is off by 0.1mm, it might lead to a non-working board, or a board with partial faults.
These boards go onto a bone pile and then it's time to try and fix them - or remove the expensive parts (like the SoC, the WiFi Module, etc.) so that they can be reused on a new board.
You never know how many will be unrecoverable, but we sure hope not too many. As Batch 2 is planned to happen shortly after Batch 1, it might be some of the late Batch 1 preorderers will get a Batch 2 unit.

We'll keep you informed!

2. Production in UK / Germany
While CircuitCo were busy building boards, we were busy as well. Not just with assembly, but also with organization (don't underestimate the amount of work needed to get Batch 2 started... it's A LOT more than I personally imagined!). Aditionally, boards that arrived here that were partly broken needed to be thoroughly tested and packed up with an explanation for CC about what's wrong with them. This also takes a lot of time - I personally needed two full days to check 30 boards (and was able to repair 10 of them myself, yay!). I think I'm now 4 weeks behind with replying to my eMails... there's so much work to do I really don't know where to start.

The LCD Cables have all been soldered now, however, quite a few of them were broken from the very beginning. With the ones that broke from the start and the few ones that still break now and then, we are about 300 cables short. No big deal, as the next 2000 are already in production - and yes, they are from a new company who did extensive testing, so no more purple haze issues!

The most annoying thing about the LCD Cables that were broken from the very beginning is though: We need to disassemble the cases again and replace the LCD cable with a new one... this takes about 10 minutes per unit, so 100 broken LCD cables mean additional two workdays!
That's where we really need to say THANKS to all of you who supported us with upgrading or buying the 7-Day-Pandoras! We really are swamped with work, and the additional money helps us a lot!
And sorry to those who can't afford it, but you can be sure we wouldn't do this if it wouldn't be necessary, those guys really help building YOUR unit as well!

3. Batch 2 progressing
As Batch 2 should start as quickly as possible after Batch 1 is finished, we are also organizing a lot of things right now.
The 4000 batteries for Batch 2 have already been produced and are currently sailing to UK. We already got cases for the first 800 units of Batch 2, which gives us a good start. Nevertheless, production for the remaining 3200 should start soon as well. Same goes for the LCD cables.
The next batch of Nubs has been ordered as well as the bare PCBs. The parts are either already lying at CC or are reserved at the distributor and ready to be delivered.

4. Production at other facilities?
As you know, there's been a lot of talk about moving to other facilities to speed up production or make it more reliable, etc. Well, that is, only if CC wouldn't work properly, but right now, they seem to be doing a good job.
They are able to produce about 800 PCBs per month right now, which is good enough for us, as we also need to build and test the units, which also takes time.

We contacted quite a few companies asking for quotatíons for Pandora PCB production. And it sure showed the Pandora is not your simple, common PCB.
The big companies either didn't want to start with orders lower than 10.000 or were booked by Apple (yep, Apple fully books multiple factories at the same time!). The smaller companies either had a long leadtime (up to 20 weeks before production would start), couldn't do it as it is way too complex or had unaffordable prices.

As CC wants to help us to optimize the board in the future to have less failures and a higher output and communication has improved a lot, we don't see any reason to move to another company right now anymore.
Never change a running system - especially if it is unsure that it will work better if you change it...

5. Things running through my head
Here's something you don't have to read if you're only interested in Pandora news, as these are some personal thoughts I had.
Quite a few might know me for a long time now: I'm always happy to help, trying to get things right (in honest ways) and I always try to please everyone. If there's anything I can do to help, I will.
When dealing with such a project however, it sure can take you down a lot. There were a lot of times where I was totally burnt out or scared of my future. If anything goes wrong, we owe you guys A LOT of money.
It would be my ruin, personally. I couldn't just stop thinking about how many trusted us and we couldn't deliver. Yes, I'm one of the guys who are not to good to handle risks emotionally. But thanks to you all, we're still here, we managed to survive.
However, I was still scared about all that... what if something goes wrong now? Having worked nearly all night and day on this project just to fail in the end and having debts of about 300.000 EUR... that really scared me a lot and made me feel uncomfortable.

Well, there was one more lesson I learnt during the last days: Whatever goes wrong now - it just money I would lose. Yes, a lot of money, but just money. I would still have food and a home to live in.
I guess everyone of you has seen the pictures and videos from Japan. A disaster. Terrible. It opened my eyes - I was being scared about a failure, where the worst case could be a lot of work with a lot of debts... but that's NOTHING compared to what all the poor people in Japan have suffered. It's absolutely nothing.
I wish I could help them, but unfortunately, there's not much I can do.
But the least I can do is write a few lines about it here... wishing them all the best. My thoughts are with the inhabitants of Japan, I hope the situation will improve soon. It's really hard to find the correct words for this situation, as everything that comes to my mind just sounds ridiculous compared to what's happening there. Words can't describe what the people are going through, and words can't ease their pain.
But I hope you are all with me when I say: Forget about the Pandora for a few minutes. Forget about any delays we had so far... give your thoughts to every single human who is suffering in Japan.
Pray for them... I will do so. The videos really showed me, how unimportant things like money, Pandoras or any other luxury items can be.
Thanks for reading.

openpandora

Nintendo DS Homebrew: cQuake revision 38 released

Posted by newbie 0 comments

cQuake, the Quake port by elhobbs for DS has been updated to r38. The project uses the latest libnds, which allows it to be played with the extra speed of DSi mode on the Cyclo iEvo, and Sudoku exploit. See what's new in the change log, and join the on-going discussion linked below for more information.

Changelog:

# fixed potential crash in alias rendering
# removed the need for -heapsize in the
cquake.ini file for the game to launch
correctly. it will now automatically pick
the right value in ds or dsi mode. however
it will continue to use the value in the
cquake.ini file if it is present.

Source

Nintendo DS Homebrew: Mind Maze Beta 3 released

Posted by newbie 0 comments

MindMaze is a collection of puzzle games being created by Knightfox. Beta 3 has been released, including an alpha version of the third puzzle game.

Released Notes:
After spending a few days working on it, we already have a playable alpha version of the 3rd mini-game of Mind Maze.

Additional Info:

Mind Maze is a compendium of minigames in which intelligence and skill with the stylus are the basics to solve them.


- How to Play.

Main Menu
-------------
At start, Mind Maze ask us to choice if we are right or left handed and give us the possibility to switch languages (English / Spanish).
In the Main Menu, we can move the icons with the stylus, moving them right and left. To select a minigame or option, we must tap the desired icon twice.

1st Mini Game - Slide Puzzle
----------------------------------
The objective of this minigame is to solve a sliding tile puzzles of 3x4 in the shortest time possible with the less amount of moves.
A better score, gives you more credits to buy more puzzles.

The 2nd minigame - Couples
----------------------------------
This is a memory game. We will have to make 4 pairs per round, in a total of 4 rounds, leaving the "Joker" card to the end of each round.
If we uncover before we lose all couples accumulated for that round and we will start again.



Source

Hacking is not enough: Reverse engineering the PSP

Posted by newbie Monday, March 14, 2011 0 comments

Interesting job being done bythis guy. He's trying to reverse engineering the old original PSP. I'm not sure what he try to accomplish. Recreate his own PSP hardware maybe :)
The original PSP may be old news but there is an interesting relic of a website (translated) dedicated to the reverse engineering of a PSP (and exploring Saturn?). To determine the true capabilities of the PSP they desoldered most of the ball grid array chips and then hand soldered 157 jumper wires to allow for direct memory access. In later pictures it shows the PSP hooked up to external hardware for on the fly memory modification. Unfortunately the details are sparse and it doesn’t appear as if they will be updated anytime soon because the website has been “deleted and freezed because of spam. may ineffaceable curse prevail on the spammers.” Still this doesn’t detract too much some very impressive soldering.

Google Translated:

Stepping stone to explore Saturn, the moon base was set-up. PSP全体の理解に向け、実質的に何も分からない状況で行った、最初のハードウエア的解析。 PSP for understanding the overall situation we know practically nothing, the first analysis of the hardware. メインボードのチップを取り外し、メモリチップらしいものに配線を強行、157本のワイヤーを手作業でハンダ付けする。 Remove the tip of the main board, memory Chippurashii forced those wires, and wires soldered by hand 157. 端子は0.8mmピッチ。 0.8mm pin pitch. 内蔵されたNAND flashメモリからデータを読み出すための試み。 NAND flash built in an attempt to read data from memory.

* 本来であれば、専用基板を作成しBGAパッケージをリボールして実装するのが順当。 If true, create a special board to implement the orderly BGA package Riboru. その方法とここで採用した方法を比較した結果、ダメ元で後者を採用。 Comparing the method and the method adopted here is adopted under the latter can not.
* パッケージ内には、NAND flashとDDR-DRAMが内蔵されているとされており、まずは各端子が何に接続されているかを推測することから始まる。 In the package, NAND flash and DDR-DRAM that has been built, begins to guess what that is connected to each terminal first.
* 続いてNAND flashのピン配置を決定する必要がある。 NAND flash then you need to determine the placement of the pin. 容量的・ピン数的に似た品種を参考に、ブルートフォースにより各ピンの意味を理解、アクセスのプロトコルを同定する。 Referring to the variety and capacity similar to a number of pins, each pin understand the meaning of the brute force to identify the access protocol.
* それら結果に基づき、フラッシュメモリの内容を読み出した後、各領域の使用目的やフォーマットを推測。 Based on these results, after reading the contents of flash memory, format and purpose of the estimate for each region. ファイルとして取り出して、ソフトウエア的解析に移行する。 Remove the file as a transition to software analysis.
* これにより得られた結果は、初の自作ソフトの作成に大きく貢献している。 This results has contributed significantly to the creation of the first homebrew.

Source

NVIDIA Tegra 2: Playstation 2 games coming to Android

Posted by newbie Sunday, March 13, 2011 0 comments

PlayStation 2 games will launch on Android devices, according to NVIDIA. Website Androidandme noticed NVIDIA's Tegra Zone app updated with an announcement relating to Sony's hardware neutral game framework PS Suite. The thrust of the release concerned the announcement that the Suite will come to Tegra-equipped Android phones and tablets later this year - the Sony Ericsson Xperia Play, due out later this month, was previously the only device confirmed to offer PlayStation titles.

PlayStation certified games to hit Tegra devices include PSone classics Wild Arms, Cool Boarders 2 and Syphon Filter. But buried within the announcement is a mention that PlayStation 2 games will eventually be released on Android devices – and current speculation suggests they'll turn up on the Xperia Play.
Tech website Endgadget, however, said PS2 games are unlikely to arrive on Xperia Play any time soon because of a lack of horsepower. Sony, it says, could be waiting for quad-core mobile chips to arrive.
Which PS2 games would you like to play on your Xperia Play?

Source

Apple iPad 2: Engadget Comprehensive Review (video included)

Posted by newbie Thursday, March 10, 2011 0 comments

The iPad 2 is the second iteration of the iPad, a tablet computer designed, developed and marketed by Apple Inc. The tablet was introduced March 2, 2011 and will be released officially in the United States tomorrow on March 11, 2011. It serves primarily as a platform for audio-visual media including books, periodicals, movies, music, games, and web content. Its size and weight fall between those of contemporary smartphones and laptop computers. The iPad 2 has a new dual core Apple A5 processor. The iPad 2 includes VGA front-facing and 720p rear-facing cameras designed for FaceTime video messaging. The new iPad is compatible with a magnetic dual purpose screen protector/iPad stand.

Engadget Reviews:

To say Apple's iPad 2 is an easy tablet to review is somewhat of an understatement. The device, a follow up to last year's wildly successful (and currently market-defining) iPad, is nearly identical when it comes to software, and though improved, closely related on the hardware side as well. With a 9.7-inch, 1024 x 768 display, the general size and shape of the device has remained the same, and though inside there's a new dual core A5 CPU, more memory, and a pair of new cameras, most of the iPad 2's changes are cosmetic. Still, the previous tablet soared far above most of its competitors when it came to the quality of both the hardware (if not its raw specs) and its software selection -- something Apple still stands head and shoulders over its adversaries on. So this new model, a thinner, sleeker, faster variant of the original may not be breaking lots of new ground, but it's already at the front of the pack. But is the iPad 2 worth an upgrade for those that took the plunge on the first generation? More importantly, does the device have what it takes to bring new owners into the fold? Those questions -- and more -- are all about to be answered in the full Engadget review, so read on!

Official Specification:
  • 1GHz dual-core A5 CPU
  • RAM currently unknown, presumably 512MB
  • 16GB, 32GB, 64GB storage options
  • Front & Rear Cameras, front is VGA, rear is 720p
  • 9.7″ LED display with 1024×768 screen resolution at 132ppi
  • GPU said to be 9x faster
  • Video output supports up to 1080p
  • Runs iOS 4.3
  • 10 hour battery life
  • White & Black color options
  • 3G models are AT&T and Verizon compatible
  • 1.3 lbs
  • Thinner build

iMovive demo:

Apple posts iPad 2 guided tour video launching preparation

Posted by newbie 0 comments

Although the iPad 2 is launching in two days, Apple wants to make sure that you're filled with knowledge for March 11th. Sure, we showed you pretty much everything you wanted to know about the company's second slate, but if you want more, they've got you covered. You can feast your eyes on demos of Garageband, FaceTime, iMovie, as well as other first party apps for the new iPad -- these 14 videos should keep you occupied for a while. If you want to properly prepare yourself for Friday, hit the source link to watch them all.

Source 1

Source 2

LookTel Money Reader - with smart object recognition

Posted by newbie 0 comments


LookTel Money Reader instantly recognizes US currency and speaks the denomination, enabling people with visual impairments or blindness to quickly and easily identify and count bills. Simply point your iPhone's camera at any US bill and the application will tell you the denomination in real-time. It supports $1, $2, $5, $10, $20, $50, and $100 bills.

Featuring LookTel's patented and proprietary object recognition technology, LookTel Money Reader makes it as easy to recognize bills as possible. There's no need to hold the iPhone still or capture a photo and wait for a result – recognition happens continuously and in real-time. Additionally, the app does not require any internet connection, which means it can read money quickly at any location, anytime.

LookTel Money Reader is a helpful mobile assistant that’s simple and easy to use. While shopping, use the application to verify money while checking out or to ensure you are getting the right amount of change back. It can also be used to quickly and easily sort money with total independence from virtually anywhere.

Video:



Source

Nokia E6 image leaked – S^3 with touchscreen Symbian UI

Posted by newbie 0 comments

Last month we first saw first pics of E6-00 which is supposed to touchscreen and a full QWERTY handset. In those pics handset was looking very dull but in this new images its look little better and you can also see the updated Symbian^3 operating system with 4 homescreen dots and different widget placements.
Lets see when Nokia launches E6-00 we have been seeing the leaks of E6-00 and X7-00 from months now.

Source

Peel’s iPhone app - Turn your iPhone into Universal Remote

Posted by newbie 0 comments

This is a very useful application. I remember using iRShell on my PSP 1000 which have a ir learning mechanism and turned it into any universal ir remote control. This Santa Clara-based startup is to help you take control over your entertainment system using your iPhone, iPod Touch, iPad, or soon(may be) Android device. The company has just launched its first product — the Peel fruit — that retails online and in the Apple store for $99.

The plucky startup Peel, which recently launched an iPhone app to help you find things to watch on TV, is making a big step forward today by launching hardware that will turn its app into a powerful universal remote control.

Now not only will you be able to make sense of what’s on TV with Peel’s app, you’ll also be able to tune directly to a program from within the app.

But even with the addition of new hardware, Peel is still focused on TV discovery with its app. After downloading it from the iTunes Store, you simply need to provide the app with information on how you access TV. The app then begins to personalize your experience by having you order your favorite genres and sports, and it lets you delete items you’ll never watch.

Peel’s “Top Picks” section offers recommendations to you based on your preferences, and the app’s recommendation engine is updated as you ‘favorite’, share and hide shows. The company says that Peel is smart enough to determine what you like to watch at specific times of the day. The app also lets you see what TV shows, movies and sports are on the air, and it lets you search programming as well.

Peel’s universal remote control hardware consists of two parts: the Peel Cable that plugs into your router, and the Peel fruit, a citrusy looking device that sits within view of your entertainment system. Since hunting and pecking for buttons on a touchscreen isn’t ideal for TV watching, the company developed gesture methods for controlling aspects of your entertainment system like volume.

Peel says that the hardware can control thousands of models of TVs, DVD and Blu-ray players, cable and satellite boxes and more. It’s also compatible with web streaming devices like Roku’s set-top box, Apple TV and Google TV. The company hasn’t settled on a price for its universal remote hardware yet, so it’s letting would-be customers name their own price for device on its website.

The combination of a killer TV discovery engine with universal remote control capabilities makes Peel an app to keep an eye on. Google is currently trying its hand at TV discovery on Google TV, but it’s nowhere near as smart or attractive as Peel’s solution. I wouldn’t be surprised if Google ends up snapping up the company, as both its app discovery and remote technology would be a boon to Google TV.

Peel is based in Santa Clara, Calif., and has entered into first round funding with Redpoint Ventures. Harrison Metal has also invested in the company.



Source 1

Source 2

BlackBerry PlayBook gets 7digital's Music Store(Promo Video)

Posted by newbie 0 comments


RIM late Tuesday scored a deal to give the BlackBerry PlayBook a preloaded music store. 7digital's store will be preloaded on the tablet and give access to about 13 million pay-per-track songs. The store is the most popular on BlackBerry phones and is one of the few to have an international scope, having grown beyond Europe to reach the US two years ago.

The content will give the PlayBook a full music catalog and is likely a partial hedge against iTunes, considered one of the iPad's advantages. Even after the original 7digital deal, the BlackBerry's media content has usually been splintered at best, with only some services available in some areas and none of them preloaded.

Multiple deals have already been lined up as promises of basic content on the PlayBook, starting with Kobo's bookstore and expanding to extras such as EA games. RIM's historically weak developer support for media-intensive apps has made it scramble to get deals now that its hardware and software can properly support their apps. Apple's self-run media store and its gaming-friendly policies have helped it attract content much more quickly.

The PlayBook is officially due to ship in March, though a Staples leak has put retail training only at the end of that month and has led many to believe April is a more probable release window. RIM still hasn't given prices about half a year after first showing the PlayBook.



Source

webOS 2.1 released. Classic Emulator also work

Posted by newbie 0 comments

webOS 2.1 released. Rejoice Palm Pre 2 owner, you can now update your devices. This new update give support for the Touchstone's Exhibition mode, Voice Dial, and a plethora of updates to existing apps throughout the system. Classic, The old-school Palm OS emulator for webOS which is dropped by HP in webOS 2.0 is coming back in webOS 2.1.

webOS 2.1 has already made its way to older devices like European Palm Pre Plus phones, but now it looks like it’s finally making its way onto newer devices, namely the Palm Pre 2. We’re admittedly a little surprised it’s taken this long for webOS 2.1 to be released for the Pre 2 (especially the unlocked Pre 2), but we’re glad to see it finally hitting, at least for the Rogers Pre 2 (where we've already seen 2.1 glimpsed before). Yeah, it’s pretty silly that the Pre Plus got 2.1 before the 2.0 launch vehicle Pre 2. Regardless, even though the changelog hasn’t yet been published, we can tell you that webOS 2.1 brings the usual basket of bug fixes along with probably-not-noticeable speed and battery life improvements, and also finally brings Exhibition mode support to the Pre 2.

Source

Nintendo 64 turn into Handheld = N64Boy Advance

Posted by newbie Tuesday, March 8, 2011 0 comments

Awesome Nintendo 64 mod by BACTERIA. Big fat Nintendo 64 had become a small and portable Gameboy Advance look alike handheld.

Author says:

I finished my latest N64 portable.

I've been wanting to do this for a while. I'm kinda tired of all the epoxying , sanding, bondo-ing, painting, etc. So a while back I bought a GBA carry case.

But real life got in the way. Anywhoo a few weeks ago while cleaning, I found it and decide to give it a go.

Here's the specs :

Case -- Gba carry case
Screen -- 4.3" Ebay screen with brightness controls
Batteries -- 5600mAh Li-Ions
Buttons -- 6mm X 6mm tacts with colored caps
Joystick -- Gamecube
Expansion Pak included
N64 board cut down to fit
Battery life -- 5-6 hours
Custom laminated screen surround with N64 logo

More details refer to the source.



Video in actions:



Source

PSP 3D Plugin v1.1 released - Play PSP games in 3D

Posted by newbie 0 comments

PSP 3D Plugin v1.1 is released. PSP 3D Plugin is a PSP plugin enabling 3D (red/cyan) mode within games.

Supported Games:
Ridge Racer 2 (new)
Vulcanus – Seek&Destroy (new)
Ape Escape(new)
Monster Hunter Freedom Unit
Monster Hunter Freedom Unite
Metal Gear Solid – Opps
Metal Gear Solid – Opps+
Star Wars Battle Front 2
Death Jr.
Tomb Raider Legends (same flicker – I’m unable to get rid off)
Prince of persia – Revelations
Prince of persia -Rival Swords
Gripshift
Ratchet & Clank

Source

Samsung to release Galaxy Tab 10.1, direct challenge to iPad2?

Posted by newbie Monday, March 7, 2011 0 comments

By Lee Youkyung
SEOUL, March 5 (Yonhap) -- Samsung Electronics Co., the world's second-largest maker of mobile phones, said on Saturday that it will release the latest generation of its tablet computer, the Galaxy Tab 10.1, as scheduled, denying speculations that it might postpone its release to make improvements.

Samsung last month unveiled a new tablet PC featuring a 10-inch screen that uses the Android platform. Powered by the new version of Android Honeycomb software, the Galaxy Tab 10.1 features a larger screen, thinner body and faster processor than the previous model, which had a 7-inch display.
Apple Inc., however, effectively set a new bar for competitors by unveiling the iPad 2 this week. Touted by Apple CEO Steve Jobs as "dramatically thinner" than the previous iPad, the new tablet is 2.1 millimeters thinner than the Galaxy Tab 10.1.

Source

Sony Ericsson blog: Havok physics engine coming to Android 2.3

Posted by newbie 0 comments


My friends over at our Developer World Blog are also covering GDC and they are much more deeply involved than me of course. Make sure to visit their latest and upcoming posts to learn more on what’s going on over there in San Fransisco.

Yesterday they did this post on the Havok partnership to summarize a bit what it means for developers. What it means for consumers is of course that even more great games are being developed for Xperia PLAY.

Here’s a video they posted showing off what some of the Havoc tools help developers with:



Source

Nintendo 64 Emulator: 1964mod v1.4.2(beta) Quickfix v2 is released

Posted by newbie 0 comments

1964mod is a N64 emulator using the codes from original 1964 by Schibo & Rice.
It is not created as a replacement to the original 1964 emulator.
Hopefully, its enhancement will benefit people who loves the original 1964.

Author Notes:

1964mod is currently at an early stage of experimentation & development.
It is used as a learning platform to improve my programming knowledge and skills.

Source

OpenTTD v1.1.0-RC2 - clone of Transport Tycoon Deluxe

Posted by newbie 0 comments

A second release candidate of OpenTTD has been released. OpenTTD is a clone of the Microprose game "Transport Tycoon Deluxe", a popular game originally written by Chris Sawyer. It attempts to mimic the original game as closely as possible while extending it with new features.

Author says:
In case your plan was to help testing RC1 over the weekend: We are sorry. However, you are welcome to help testing RC2 :)

The second release candidate contains a lot of bug fixes and is a big step forward to stabilising OpenTTD 1.1. Unlike previous betas and RC1 it does not offer any new features though. But more stability is also a gameplay-improvement! You can find the download in the usual spot together with the changelog. Please report any bugs to our bugtracker. Don't be afraid to register at the bugtracker, fixing bugs often requires bi-directional communication between reporters and developers.

Finally you should note that voting round 1 of the title game competition has been closed. The best three advanced to round 2 and you can now vote for one of them to become the title game of the 1.1.x series of OpenTTD! Go straight to the voting page; you do not even have to register for voting :p

Screenshots:


Source

PSXjin v2.0.1 - Playstation(PSX) emulator for Windows

Posted by newbie 0 comments

PSXjin is a PSX emulator with Rerecording features using pcsx core. PSXjin is the rerecording version of PCSX with many customized features designed to aid in recording movie input files and a new SPU core.

Changes from PCSX-rr v0.1.3
----------------------------
-New SPU core integrated, designed by zeromus
-Overhaul of GUI design including the fact the menu is no longer separate from the game window
**This means menus can be accessed without leaving the game!**
-GPU Plugin is integrated
-More stable movie recording!
-Audio capturing!
-Window is resizeable, creating separate AVI files for encoders.
-Multi-track recording is built-in
-Recent Rom, Movie, and Lua script menus
-Quick switching Zoom features (1x, 2x, 3x, 4x)
-MultiTap Controllers are available in movie recording
-Analog Control Window
-Text or Binary Format movies
-Numerous bug fixes & small changes

Source

Letcool Multiplatform Handheld Gaming Entertainment Station

Posted by newbie 0 comments

One portable game station to rule them all. The LetCool N350JP multi-platform handheld gaming entertainment station is now available for the public to enjoy! This next gen portable gaming systems is actually the third generation in recent portable game emulator advancement. In 2008 there was the Gemei X760, in 2009 the Dingoo A320, and now in 2010 we have the Letcool N350JP - the pinnacle in portable gaming and entertainment systems.

The Letcool N350JP is a portable multimedia system that is optimized for the playing of old school video games as well as the enjoyment of todays most popular digital music and video formats. With this handheld gaming system you get to do all of the following anytime you want;

- Play videogames from ALL THE CLASSIC GAMING SYSTEMS
- Watch movies (8 file formats)
- Listen to music (10 file formats)
- Enjoy all your video games and movies on your TV
- Do your gaming with a friend (two player support!)
- Tune into your favorite FM Radio Station
- Read ebooks
- Take photos and view pictures
- And more...

Pre-loaded with a fantastic selection of its own 3D games, you can also transfer thousands of game ROM files onto it to relive joys from the past, finish games you never did complete when you were younger, or just finally enjoy those games your parents never bought you for Christmas when you were a kid. If you enjoy portable gaming and especially old school gaming systems like the Nintendo SNES (SFC), Sega Genesis (MD), or Game Boy Advance (GBA) - then you will love the Letcool Multiplatform Handheld Gaming Entertainment Station!

With a high resolution 3.5 inch display and full sized action buttons, the LetCool N350JP makes all your games and media look good while being easy to play while you are on-the-go. Then when you get home, just use the include AV cable set to connect it to your TV and now you have a mini gaming console and entertainment hub for your home! You can enjoy it all by yourself or use the two included game pads to enjoy gaming with a friend. Who needs a girlfriend when you have a LetCool N350JP?

Containing a huge 4GB internal memory as well as a micro SD memory card slot, the Letcool Multiplatform Handheld Gaming Entertainment Station can store so many games it would take you 100 years to play them all! In addition, since it is capable of playing all of today's popular video and audio formats (such as WMV, RMVB, VOB, DAT, MP4, APE, FLAC, MP3, WMA, etc.), you can also use it to watch movies and listen to music when you want a break from gaming.

The Letcool N350JP comes ready to handle all of your gaming and entertainment needs with a low price that makes it budget friendly for everyone. It's in stock in our warehouse right now, so order one today and we will express ship it out tomorrow - that is a guarantee you cannot get from any other China supplier! From the leader in factory-direct electronics - Chinavasion.

At a Glance...



* Multi-platform portable gaming entertainment station
* Plays ROM's from all the classic videogame systems
* 4GB's of internal memory
* Memory expansion with Micro SD cards (up to 32GB)
* AV-OUT for playing on your TV or big screen projector!
* Audio playback of today's best digital audio types (8)
* Video playback of today's best digital video types (10+)

Manufacturer Specifications

* Primary Function: Portable media player entertainment system
* Color: Black
* Display: 3.5 inch LTPS Screen
* Memory
- Internal: 4GB
- External: MicroSD card (up to 32GB)
* Video Player Formats: MP4, WMV, ASF, RMVB, AVI, MPEG4, RM, 3GP, DAT, VOB
* Audio Player Formats: MP3, WMA, APE, FLAC, WAV, RA, AAC, M4A
* Default Gaming Console Modes
- 3D Games (20 games included plus download even more from www.70game.com)
- GBA (Nintendo Game Boy Advance - 32bit)
- NES (Nintendo Entertainment System - 8bit)
- SNES (Super Nintendo Entertainment System - 16bit)
- Sega Genesis (Sega Mega-Drive - 16-bit)
- GB & GBC (Game Boy and Game Boy Color)
- Future Downloadable Gaming Consoles
* I/O Slots
- Earphone Jack/AV OUT
- Mini-USB slot (USB 2.0)
- MicroSD card slot
- AV OUT (output to TV - NTSC or PAL)
- Stereo speakers
- MIC (microphone)
- Lanyard slot
* Additional Media Functions
- FM Radio with recording function and favorite channel list
- Voice Recorder
- Image Viewer
- Ebook Reader
- AV Out to play on TV
- 2-Player support with included wired gamepads
- Digital Camera
- 4 gigabyte flash drive for transporting files
- Synchronized MP3 lyric support (LRC files)
* AV Output to TV: Supports both NTSC and PAL. When in OUT mode, screen on player will be dark (blank)
* Power Source: Removable Li-ion Battery (Nokia BL-5B type), approx. 6 hours run time of mixed media usage
* Languages: English, Chinese, Spanish, Japanese, Portuguese, Russian, French, Korean, German, Italian, Malaysian, Turkish, Indonesian, Nederlands
* Dimensions: 140mm x 75mm x 15mm (L x W x H)
* Manufacturer Ref: D9BB8BEE800F


Product Notes

* Pre-loaded 3D games = Battleground, Bumper Cars, Burning Block, Deep Killer, Deep Treasures, Egg Swallower, Elemental Spirit, Fruit Party, Ghost Worm, Go Bang, Incoming, Jet Girl, Lucky 21, Mahjong, Mole Hunting, Paradise 777, Racer, Show Hand, Smart Blocks, Space Ball Battle
* Remember all those classic video games from the 80's? Have you ever wanted to relive that fun? Well, now you can play them again in an easy to use hand held form factor - our Letcool N350JP allows the playing of its own selection of great 3D games along with thousands of classic 8-bit and 16-bit ROM's you can download from the internet.
* Play 8 bit, 16 bit and 32 bit games - 8 bit NES(FC) GB GBC, 16 bit SNES(SFC) SEGA MD, 32 bit GBA Bin
* An excellent portable media player in its own right, the number of video and audio formats you can play directly with the Letcool N350JP is simply amazing (18 types!), making this digital media player way better than the equivalent "name brand" units on the market today for playing MP3 and MP4 type files. Everyone has seen those media players on the marketplace today called "MP5 Player", well this one is so good we should be calling it an MP10 Player!
* Transfer media from your computer directly into the systems 4GB's of memory for quick access or onto an microSD card (TF Card) for swapping. The Letcool N350JP uses a standard u-disk style file management system meaning you are in control of how you store and organize your files!


Package Contents for Model CVTE-N14-4G

* Letcool Portable Entertainment Unit
* Travel Charger (100-240V, 50/60hz)
* USB Cable
* Earphones
* Two wired game controllers
* Mini USB cable
* Wrist strap
* User Manual - English


FAQ - Frequently Asked Questions

* Where can I look to find games or emulators?
We cannot provide direct links, but if you do a google search for videogame ROM's you will find a lot of user forums with loads of useful information

* Does this unit support the Nintendo FC and SFC?
Yes it does. Those are just alternate names for the NES and SNES (NES Nintendo Entertainment System = FC Nintendo Family Computer ; SNES Nintendo Super Nintendo Entertainment System = SFC Nintendo Super Family Computer)

* I understand similar portable handhelds can be modified to run Linux, can the Letcool N350JP run Linux?
Maybe. If you are a hobbyist and are interested in porting Linux and other software or emulators to the Letcool N350JP, then please contact us! We would be happy to provide you with support!! Contact Gareth or Daniel at content@chinavasion.com.

Source